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Game physics / David H. Eberly ; with a contribution by Ken Shoemaker.

by Eberly, David H | Shoemaker, Ken.

001: 8923Edition: 1st ed.Publisher: Amsterdam Boston : Morgan Kaufmann,, c2003Availability: Items available for loan: Call number: 794.81526 EBE (1).
The Game design reader : a rules of play anthology / by Katie Salen [editor]

by Salen, Katie | Zimmerman, Eric.

001: 10693Publisher: London : MIT, 2005Availability: Items available for loan: Call number: 794.81536 SAL (1).
Andrew Rollings and Ernest Adams on game design / by Andrew Rollings

by Rollings, Andrew | Adams, Ernest.

001: 10943Publisher: London, New Riders 2003Availability: Items available for loan: Call number: 794.8151 ROL (1).
Game art complete : all-in-one : learn Maya, 3DS Max, zBrush, and Photoshop winning techniques / by Andrew Gahan [editor]

by Gahan, Andrew.

001: 12534Publisher: Oxford : Focal, 2009Availability: Items available for loan: Call number: 794.81526 GAH (1).
Game sound : an introduction to the history, theory, and practice of video game music and sound design / by Karen Collins.

by Collins, Karen.

001: 13091Publisher: Cambridge : MIT, 2008Availability: Items available for loan: Call number: 794.8165 COL (1).
Machinima : making animated movies in 3D virtual environments / by Dave Morris [et.al.]

by Kelland,Matt | Morris, Dave | Lloyd, Dave.

001: 9746Publisher: Lewes : Ilex, 2005Availability: Items available for loan: Call number: 006.693 KEL (1).
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley

by Darley, Andrew.

001: 6860Publisher: London : Routledge, 2000Availability: Items available for loan: Call number: 006 DAR (2).
Video game art / by Nic Kelman

by Kelman, Nic.

001: 12701Publisher: New York : Assouline, 2005Availability: Items available for loan: Call number: 794.8151 KEL (1).
The art of BioShock infinite / editor, Philip R. Simon ; commentary text by Julian Murdoch, with Dorian Hart ; introduction by Ken Levine.

by Simon, Philip R | Murdoch, Julian | Hart, Dorian [writer of added text].

001: 26784Publisher: Milwaukie, OR : Dark Horse Books, 2013Availability: No items available :
Technology and desire : the transgressive art of moving images / edited by Rania Gaafar and Martin Schulz.

by Gaafar, Rania [editor] | Schulz, Martin [editor].

001: 25422Publisher: Bristol : Intellect , 2014Availability: Items available for loan: Call number: 777 TEC (2).
C++ for game programmers / Noel Llopis.

by Llopis, Noel.

001: 9225Publisher: Hingham, MA : Charles River Media, c2003Availability: Items available for loan: Call number: 005.133 LLO (1).
Mathematics and physics for programmers / by Danny Kodicek.

by Kodicek, Danny.

001: 12725Publisher: Hingham : Charles River Media, 2005Availability: Items available for loan: Call number: 794.81526 KOD (1).
Better game characters by design : a psychological approach / by Katherine Isbister.

by Isbister, Katherine.

001: 10449Publisher: Oxford, Morgan Kaufmann 2005Availability: Items available for loan: Call number: 794.8151 ISB (1).
Character design : creating cartoon figures for comic books, computer games and graphic novels / by Chris Patmore

by Patmore, Chris.

001: 10497Publisher: London : A. & C. Black, 2005Availability: Items available for loan: Call number: 741.5 PAT (1).
Narrative as virtual reality : immersion and interactivity in literature and electronic media

by Ryan, Marie-Laure.

001: 8105Publisher: Baltimore : John Hopkins University, c2001Availability: Items available for loan: Call number: 006 RYA (1).
Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan.

by Solarski, Chris [author.].

001: 43418Publisher: New York : Watson-Guptill, [2012]Availability: Items available for loan: Call number: 794.81536 SOL (1).
Audio for games : planning, process and production / by Alexander Brandon

by Brandon, Alexander.

001: 11204Publisher: Berkeley : New Riders, 2005Availability: Items available for loan: Call number: 794.8165 BRA (2).
Creating music and sounds for games / by G.W.Childs

by Childs, G.W.

001: 11681Publisher: Boston : Thomson course technology, 2007Availability: Items available for loan: Call number: 794.8165 CHI (1).
Online game interactivity theory / by Markus Friedl

by Friedl, Markus.

001: 11004Publisher: Hingham : Charles River Media, 2003Availability: Items available for loan: Call number: 794.8151 FRI (1).
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