Machinima : making animated movies in 3D virtual environments / by Dave Morris [et.al.]
Publisher: Lewes : Ilex, 2005Description: 160 p. ill. [chiefly col.] 24 cm001: 9746ISBN: 1904705642Subject(s): Computer animation | Computer and video games | Computer graphics | Virtual realityDDC classification: 006.693 KELItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 006.693 KEL (Browse shelf(Opens below)) | 1 | Available | 090642 |
Enhanced descriptions from Syndetics:
Machinima is a wholly new ay of making movies. Machinima movies are created on virtual sets using virtual characters, and 'filmed' within the real-time 3D graphics engines of games such as Quake, Halo and Half-Life. This book offers an in-depth look at where machinima has come from, how and where it is being employed, and how anyone can use it to create a new generation of 21st-century home movies.
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