000 | 01072nam a2200229 a 4500 | ||
---|---|---|---|
001 | 10624 | ||
005 | 20210222151814.0 | ||
008 | 090401t xxu||||| |||| 00| 0 eng d | ||
035 | _a(Sirsi) 60917 | ||
100 | 1 |
_aVidisson, Ludvik Kalmar _911408 |
|
245 | 1 | 0 | _aTechnical advances in animation |
260 | 0 | 0 |
_aChislehurst : _bRavensbourne College, _c2005 |
500 | _aMA dissertation : Interactive Digital Media | ||
500 | _aThe focus of this paper is to explore the evolution of animation and its relevance to storytelling, characters and technical advances. The critical aspects of technical output and limitations as well as reconciliation with other medium are also explored. In order to understand the fundamental ideas in animation it is necessary to look at them in historical perspective, how they have evolved collaterally with story and tool. | ||
650 | 0 | 0 | _aAnimation |
650 | 0 | 0 | _aComputer animation |
650 | 0 | 0 | _aComputer graphics |
650 | 0 | 0 | _a3-D graphics |
650 | 0 | 0 | _aNarration |
710 | 2 | 0 | _aRavensbourne College of Design and Communication |
942 | _n0 | ||
999 |
_c805 _d805 |