000 | 03484cam a22005651i 4500 | ||
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001 | BDZ0025848681 | ||
003 | StDuBDS | ||
005 | 20221003153723.0 | ||
008 | 160126s2016 ohu 000|0|eng|d | ||
020 |
_a9781305661721 (hbk.) : _c48.99 |
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040 |
_aStDuBDS _beng _erda _cStDuBDS _dUk _dStDuBDSZ |
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072 | 7 |
_aKJWF _2bicssc |
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_aUF _2bicssc |
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_aUG _2bicssc |
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_aBUS _2ukslc |
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072 | 7 |
_aKJWF _2thema |
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_aUY _2thema |
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_aUF _2thema |
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_aUB _2thema |
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_aUFL _2thema |
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082 | 0 | 4 |
_a658.0567 _223 |
100 | 1 |
_aMay, Karen, _eauthor. |
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245 | 1 | 0 |
_aDigital media : _bconcepts and applications. |
250 |
_aFourth edition / _bKaren Bean May and Tena Crews. |
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260 |
_aMason : _bSouth-Western Educational Publishing, _c2016. |
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300 | _a1 volume | ||
336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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366 |
_b20160205 _cIn stock |
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500 | _aPrevious edition: 2013. | ||
500 |
_aFormerly CIP. _5Uk |
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505 | 0 | _aUNIT I: MEDIA AND THE DIGITAL AGE. -- 1. Getting Started with Digital Media. -- 2. Ethical and Legal Issues. -- UNIT II: DIGITAL IMAGING AND DESIGN. -- 3. Image Files. -- 4. Digital Photography. -- 5. Color in Digital Media. -- 6. Raster Editing. -- 7. Vector Editing. -- UNIT III: PRINT PUBLISHING. -- 8. Print Type. -- 9. Print Graphics. -- 10. Print Design. -- UNIT IV: AUDIO AND VIDEO PRODUCTION. -- 11. Audio. -- 12. Video. -- UNIT V: WEB PUBLISHING. -- 13. Web Editing. -- 14. Web Design. -- 15. Web Animation. -- 16. Web Media. -- 17. Web Standards. -- UNIT VI: PRESENTATION STRATEGIES. -- 18. Presentation Planning. -- 19. Presentation Design. -- 20. Presentation Effects. -- 21. Presentation Production. -- UNIT VII: DIGITAL MEDIA AND THE CHANGING BUSINESS ENVIRONMENT. -- 22. Electronic Collaboration. -- 23. Project Development Team. -- Corporate Capstone. -- Appendix A: Adobe Certified Expert (ACE) Exam Guide Objectives. -- Appendix B: ISTE and SCANS Competencies. -- Appendix C: Certified Internet Webmaster (CIW). -- Glossary. -- Index. | |
520 | 8 |
_aThis title prepares students for the workplace by teaching multimedia concepts and providing activities for business-standard software applications such as print and Web publishing, animation, digital imaging, and more. _bDIGITAL MEDIA, CONCEPTS AND APPLICATIONS, 4E prepares students for the multimedia-rich workplace by teaching them multimedia concepts as well as business-standard software applications to complete projects and solve problems. The non-software-specific text approach gives students a strong foundation in the concepts and practices of digital multimedia and allows the text to focus on the more creative end of business technology. If needed, software-specific directions to assist in learning can be found on the website. |
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650 | 0 | _aMultimedia systems in management. | |
650 | 0 |
_aDigital media. _914390 |
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650 | 7 |
_aBusiness and Management _2ukslc |
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650 | 7 |
_aOffice systems & equipment _2thema |
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650 | 7 |
_aComputer science _2thema _914129 |
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650 | 7 |
_aBusiness applications _2thema |
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650 | 7 |
_aGraphical & digital media applications _2thema |
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650 | 7 |
_aOffice management _2thema |
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650 | 7 |
_aInformation technology: general issues _2thema |
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650 | 7 |
_aEnterprise software _2thema |
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700 | 1 |
_aCrews, Tena B., _eauthor. |
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942 | _2ddc | ||
999 |
_c38986 _d38986 |