000 02880cam a2200397 i 4500
001 20866345
005 20220915161458.0
006 m |o d |
007 cr_|||||||||||
008 190226s2019 enka o 001 0 eng
010 _a 2019009466
020 _a9781315157351
_q(Ebook)
020 _z9781138069084
_q(hardback : alk. paper)
020 _z9781138069091
_q(pbk.)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aGV1469.34.S52
082 0 0 _a794.8
_223
100 1 _aWainwright, A. Martin,
_eauthor.
245 1 0 _aVirtual history :
_bhow videogames portray the past /
_cA. Martin Wainwright.
264 1 _aLondonn ;
_aNew York :
_bRoutledge,
_c2019.
300 _a1 online resource :
_billustrations
336 _astill image
_bsti
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aIncludes index.
505 0 _aHistorians, consumers, and the videogame industry -- The meaning and presentation of history -- Portraying historical research -- Designer preference vs. marketability -- Designer intent and consumer reception -- Theme and mechanics -- Mechanics -- Compression and focus -- The problem of hindsight bias -- Contingency and determinism -- The scholarship of counterfactual history -- Contingency and technology in civilization -- Great individuals and events -- Wars and battles: Hastings and Gettysburg -- Economics and resource-management -- Economic history -- Resource management -- Trade -- Mercantilism in games portraying the early modern era -- Laissez-faire and planned economies -- Ecology and the environment -- Environmental history and the Columbian Exchange -- Applying the Columbian Exchange in the virtual world -- Disease -- Climate change and geological events -- Culture and ethnicity -- The cultural turn in history -- Characterizing cultures in action videogames -- Characterizing cultures in strategy games -- Religion -- Gender -- Gender in the study of history -- Sexism and the female market for historical videogames -- Female characters in the virtual past -- Male characters in the virtual past -- Portraying non-heteronormative gender roles -- Violence and oppression -- Historical scholarship on violence and oppression -- Combat and the treatment of civilians -- Slavery and genocide -- The future of the virtual past.
588 _aDescription based on print version record; title from PDF title page, viewed (05/29/2020).
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xDesign.
650 0 _aHistory in popular culture.
776 0 8 _iPrint version:
_aWainwright, A. Martin, author.
_tVirtual history
_dAbingdon, Oxon ; New York, NY : Routledge, 2019
_z9781138069084
_w(DLC) 2019005290
906 _a7
_bcbc
_corigcop
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
999 _c38933
_d38933