000 01983nam a2200457 i 4500
001 EBC5433082
003 MiAaPQ
005 20211025145457.0
006 m o d |
007 cr cnu||||||||
008 180709s2018 nyu ob 001 0 eng d
020 _z9781785338724
020 _a9781785338748 (e-book)
035 _a(MiAaPQ)EBC5433082
035 _a(Au-PeEL)EBL5433082
035 _a(CaPaEBR)ebr11582527
035 _a(OCoLC)1022977709
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aCC79.I44
_b.R456 2018
082 0 _a930.10285
_223
100 1 _aReinhard, Andrew,
_eauthor.
245 1 0 _aArchaeogaming :
_ban introduction to archaeology in and of video games /
_cAndrew Reinhard.
264 1 _aNew York ;
_aOxford :
_bBerghahn Books,
_c[2018]
264 4 _c�2018
300 _a1 online resource (236 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aReal-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aVirtual reality in archaeology.
650 0 _aImaging systems in archaeology.
650 0 _aVideo games
_xTechnological innovations.
650 0 _aArchaeology
_xComputer simulation.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aReinhard, Andrew.
_tArchaeogaming : an introduction to archaeology in and of video games.
_dNew York ; Oxford : Berghahn Books, c2018
_h236 pages
_z9781785338724
_w(DLC) 2018005777
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=5433082
_zClick to View
999 _c38508
_d38508