000 | 01983nam a2200457 i 4500 | ||
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001 | EBC5433082 | ||
003 | MiAaPQ | ||
005 | 20211025145457.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 180709s2018 nyu ob 001 0 eng d | ||
020 | _z9781785338724 | ||
020 | _a9781785338748 (e-book) | ||
035 | _a(MiAaPQ)EBC5433082 | ||
035 | _a(Au-PeEL)EBL5433082 | ||
035 | _a(CaPaEBR)ebr11582527 | ||
035 | _a(OCoLC)1022977709 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aCC79.I44 _b.R456 2018 |
|
082 | 0 |
_a930.10285 _223 |
|
100 | 1 |
_aReinhard, Andrew, _eauthor. |
|
245 | 1 | 0 |
_aArchaeogaming : _ban introduction to archaeology in and of video games / _cAndrew Reinhard. |
264 | 1 |
_aNew York ; _aOxford : _bBerghahn Books, _c[2018] |
|
264 | 4 | _c�2018 | |
300 | _a1 online resource (236 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aReal-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial. | |
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aVirtual reality in archaeology. | |
650 | 0 | _aImaging systems in archaeology. | |
650 | 0 |
_aVideo games _xTechnological innovations. |
|
650 | 0 |
_aArchaeology _xComputer simulation. |
|
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aReinhard, Andrew. _tArchaeogaming : an introduction to archaeology in and of video games. _dNew York ; Oxford : Berghahn Books, c2018 _h236 pages _z9781785338724 _w(DLC) 2018005777 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=5433082 _zClick to View |
999 |
_c38508 _d38508 |