000 02134nam a2200433 i 4500
001 EBC5527507
003 MiAaPQ
005 20210625111026.0
006 m o d |
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008 181017s2019 enk o 001 0 eng d
020 _z9780749482862
020 _a9780749482879 (e-book)
035 _a(MiAaPQ)EBC5527507
035 _a(Au-PeEL)EBL5527507
035 _a(CaPaEBR)ebr11613475
035 _a(OCoLC)1055160750
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aHF5415.13
_b.S783 2019
082 0 _a658.80285/68
_223
100 1 _aStuart, Henry,
_eauthor.
245 1 0 _aVirtual reality marketing :
_busing VR to grow a brand and create impact /
_cHenry Stuart.
264 1 _aLondon ;
_aNew York ;
_aNew Delhi :
_bKogan Page,
_c2019.
300 _a1 online resource (225 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aIncludes index.
505 0 _aAn introduction to virtual reality marketing -- Virtual reality : why do it? -- Industry insights : interviews with the best in the VR business -- Types of virtual reality marketing and how to choose them -- Virtual reality production : how to make VR -- Virtual reality cameras : which to use and when -- The future of VR -- Appendix: Implementing your virtual reality production framework -- Glossary -- Index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aMarketing.
650 0 _aMarketing
_xManagement.
650 0 _aVirtual reality in management.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aStuart, Henry.
_tVirtual reality marketing : using VR to grow a brand and create impact.
_dLondon ; New York ; New Delhi : Kogan Page, 2019
_h225 pages
_z9780749482862
_w(DLC) 2018030939
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=5527507
_zClick to View
999 _c38216
_d38216