000 | 00841nam a22002418a 4500 | ||
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001 | 9104 | ||
005 | 20210222155456.0 | ||
008 | 090401t xxu||||| |||| 00| 0 eng d | ||
020 | 0 | 0 | _a155860863X |
035 | _a(Sirsi) 55699 | ||
082 | 0 | 0 | _a794.8151 VER |
100 | 1 |
_aVerth, Jim Van. _911399 |
|
245 | 1 | 0 |
_aEssential mathematics for games and interactive applications : _ba programmers guide / _cJim Van Verth and Lars M. Bishop. |
260 | 0 | 0 |
_aSan Francisco, Calif. : _bMorgan Kaufmann _aOxford _bElsevier Science, _c2004. |
300 | 0 | 0 | _a650 p. |
490 | 0 | 4 | _aThe Morgan Kaufmann series in interactive 3D technology |
500 | _aIncludes CD-ROM. | ||
650 | 0 | 0 | _aComputer and video games |
650 | 0 | 0 | _aComputer programming |
700 | 1 | 0 |
_aBishop, Lars M. _91055 |
830 | 0 | 4 | _aThe Morgan Kaufmann series in interactive 3D technology |
942 | _n0 | ||
999 |
_c37283 _d37283 |