000 01752nam a2200445 i 4500
001 45306
006 m o d |
007 cr cnu||||||||
008 140507t20142014njua o 001 0 eng d
020 _z9781118877166
020 _a9781118877210 (e-book)
035 _a(MiAaPQ)EBC1674395
035 _a(Au-PeEL)EBL1674395
035 _a(CaPaEBR)ebr10862647
035 _a(CaONFJC)MIL595171
035 _a(OCoLC)877770975
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_b.R644 2014
082 0 _a794.81536
_223
100 1 _aRogers, Scott,
_eauthor.
245 1 0 _aLevel up! :
_bthe guide to great video game design /
_cScott Rogers.
250 _aSecond edition.
264 1 _aChichester, England :
_bWiley,
_c2014.
264 4 _c©2014
300 _a1 online resource (500 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed May 3, 2014).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aRogers, Scott.
_tLevel up! : the guide to great video game design.
_bSecond edition.
_dChichester, England : Wiley, c2014
_hxii, 535 pages
_z9781118877166
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=1674395
_zClick to View
942 _n0
999 _c32820
_d32820