000 01296nam a2200337 a 4500
001 44746
006 m o d |
007 cr cn|||||||||
008 110418s2011 enkad s 001 0 eng d
020 _z9781849690805
020 _z9781849690812 (e-book)
035 _a(MiAaPQ)EBC950524
035 _a(Au-PeEL)EBL950524
035 _a(CaPaEBR)ebr10457051
035 _a(CaONFJC)MIL337689
035 _a(OCoLC)797916387
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bS34 2011
100 1 _aScherer, Manual.
245 1 0 _aZBrush 4 sculpting for games
_h[electronic resource] :
_bbeginner's guide : sculpt machines, environments, and creatures for your game development projects /
_cManuel Scherer.
260 _aOlton, Birmingham :
_bPackt Pub. Ltd.,
_c2011.
300 _avi, 328 p. :
_bill. (some col.)
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=950524
_zClick to View
942 _n0
999 _c32208
_d32208