000 | 01296nam a2200337 a 4500 | ||
---|---|---|---|
001 | 44746 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 110418s2011 enkad s 001 0 eng d | ||
020 | _z9781849690805 | ||
020 | _z9781849690812 (e-book) | ||
035 | _a(MiAaPQ)EBC950524 | ||
035 | _a(Au-PeEL)EBL950524 | ||
035 | _a(CaPaEBR)ebr10457051 | ||
035 | _a(CaONFJC)MIL337689 | ||
035 | _a(OCoLC)797916387 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bS34 2011 |
|
100 | 1 | _aScherer, Manual. | |
245 | 1 | 0 |
_aZBrush 4 sculpting for games _h[electronic resource] : _bbeginner's guide : sculpt machines, environments, and creatures for your game development projects / _cManuel Scherer. |
260 |
_aOlton, Birmingham : _bPackt Pub. Ltd., _c2011. |
||
300 |
_avi, 328 p. : _bill. (some col.) |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer games _xDesign. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=950524 _zClick to View |
942 | _n0 | ||
999 |
_c32208 _d32208 |