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001 44506
006 m o d |
007 cr cnu||||||||
008 181002s2009 ne a ob 001 0 eng d
020 _z9780123748539
020 _a9780080889795 (e-book)
035 _a(MiAaPQ)EBC534907
035 _a(Au-PeEL)EBL534907
035 _a(CaPaEBR)ebr11164879
035 _a(CaONFJC)MIL225831
035 _a(OCoLC)500570923
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.7
_b.M66 2009
082 0 _a793.932467
_222
100 1 _aMontola, Markus,
_eauthor.
_917405
245 1 0 _aPervasive games :
_btheory and design /
_cMarkus Montola, Jaakko Stenros, and Annika Waern.
264 1 _aAmsterdam :
_bMorgan Kaufmann Publishers is an imprint of Elsevier,
_c[2009]
264 4 _c©2009
300 _a1 online resource (xxiii, 312 pages) :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aAlternate reality games.
650 0 _aFantasy games.
650 0 _aGames and technology.
650 0 _aGames
_xDesign.
655 4 _aElectronic books.
700 1 _aStenros, Jaakko,
_eauthor.
_917409
700 1 _aWærn, Annika,
_d1960-
_eauthor.
776 0 8 _iPrint version:
_aMontola, Markus.
_tPervasive games : theory and design.
_dAmsterdam : Morgan Kaufmann Publishers is an imprint of Elsevier, c2009
_hxxiii, 312 pages
_z9780123748539
_w(DLC) 2009502461
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=534907
_zClick to View
942 _n0
999 _c31944
_d31944