000 | 01927nam a2200469 i 4500 | ||
---|---|---|---|
001 | 44506 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 181002s2009 ne a ob 001 0 eng d | ||
020 | _z9780123748539 | ||
020 | _a9780080889795 (e-book) | ||
035 | _a(MiAaPQ)EBC534907 | ||
035 | _a(Au-PeEL)EBL534907 | ||
035 | _a(CaPaEBR)ebr11164879 | ||
035 | _a(CaONFJC)MIL225831 | ||
035 | _a(OCoLC)500570923 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.7 _b.M66 2009 |
|
082 | 0 |
_a793.932467 _222 |
|
100 | 1 |
_aMontola, Markus, _eauthor. _917405 |
|
245 | 1 | 0 |
_aPervasive games : _btheory and design / _cMarkus Montola, Jaakko Stenros, and Annika Waern. |
264 | 1 |
_aAmsterdam : _bMorgan Kaufmann Publishers is an imprint of Elsevier, _c[2009] |
|
264 | 4 | _c©2009 | |
300 |
_a1 online resource (xxiii, 312 pages) : _billustrations |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aAlternate reality games. | |
650 | 0 | _aFantasy games. | |
650 | 0 | _aGames and technology. | |
650 | 0 |
_aGames _xDesign. |
|
655 | 4 | _aElectronic books. | |
700 | 1 |
_aStenros, Jaakko, _eauthor. _917409 |
|
700 | 1 |
_aWærn, Annika, _d1960- _eauthor. |
|
776 | 0 | 8 |
_iPrint version: _aMontola, Markus. _tPervasive games : theory and design. _dAmsterdam : Morgan Kaufmann Publishers is an imprint of Elsevier, c2009 _hxxiii, 312 pages _z9780123748539 _w(DLC) 2009502461 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=534907 _zClick to View |
942 | _n0 | ||
999 |
_c31944 _d31944 |