000 | 01319nam a22003494a 4500 | ||
---|---|---|---|
001 | 44445 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 050317s2005 ilu sb 001 0 eng | ||
010 | _z 2005007796 | ||
020 | _z0226096262 (cloth : alk. paper) | ||
035 | _a(MiAaPQ)EBC432203 | ||
035 | _a(Au-PeEL)EBL432203 | ||
035 | _a(CaPaEBR)ebr10273770 | ||
035 | _a(CaONFJC)MIL195932 | ||
035 | _a(OCoLC)309296341 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.15 _b.C394 2005 |
|
082 | 0 | 4 |
_a794.8/14678 _222 |
100 | 1 |
_aCastronova, Edward. _91923 |
|
245 | 1 | 0 |
_aSynthetic worlds _h[electronic resource] : _bthe business and culture of online games / _cEdward Castronova. |
260 |
_aChicago : _bUniversity of Chicago Press, _cc2005. |
||
300 | _axi, 332 p. | ||
504 | _aIncludes bibliographical references (p. [311]-317) and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aInternet games _xSocial aspects. |
|
650 | 0 |
_aInternet games _xEconomic aspects. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=432203 _zClick to View |
942 | _n0 | ||
999 |
_c31876 _d31876 |