000 01319nam a22003494a 4500
001 44445
006 m o d |
007 cr cn|||||||||
008 050317s2005 ilu sb 001 0 eng
010 _z 2005007796
020 _z0226096262 (cloth : alk. paper)
035 _a(MiAaPQ)EBC432203
035 _a(Au-PeEL)EBL432203
035 _a(CaPaEBR)ebr10273770
035 _a(CaONFJC)MIL195932
035 _a(OCoLC)309296341
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.15
_b.C394 2005
082 0 4 _a794.8/14678
_222
100 1 _aCastronova, Edward.
_91923
245 1 0 _aSynthetic worlds
_h[electronic resource] :
_bthe business and culture of online games /
_cEdward Castronova.
260 _aChicago :
_bUniversity of Chicago Press,
_cc2005.
300 _axi, 332 p.
504 _aIncludes bibliographical references (p. [311]-317) and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aInternet games
_xSocial aspects.
650 0 _aInternet games
_xEconomic aspects.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=432203
_zClick to View
942 _n0
999 _c31876
_d31876