000 | 01373nam a2200373Ia 4500 | ||
---|---|---|---|
001 | 44376 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 050530s2006 caua fsb 001 0 eng d | ||
020 | _z9781847877673 (ebook) | ||
020 | _z1412900476 (pbk.) | ||
020 | _z1412900468 (hbk.) | ||
020 | _z9781412900478 | ||
020 | _z9781412900461 | ||
035 | _a(MiAaPQ)EBC334566 | ||
035 | _a(Au-PeEL)EBL334566 | ||
035 | _a(CaPaEBR)ebr10218126 | ||
035 | _a(CaONFJC)MIL125158 | ||
035 | _a(OCoLC)437202966 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.17.S63 _bK47 2006 |
|
100 | 1 |
_aKerr, Aphra. _96033 |
|
245 | 1 | 4 |
_aThe business and culture of digital games _h[electronic resource] : _bgamework/gameplay / _cAphra Kerr. |
260 |
_aThousand Oaks, Calif. ; _aLondon : _bSAGE, _c2006. |
||
300 |
_ax, 177 p. : _bill. |
||
504 | _aIncludes bibliographical references (p. [159]-171) and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 0 |
_aComputer games _xEconomic aspects. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=334566 _zClick to View |
942 | _n0 | ||
999 |
_c31799 _d31799 |