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006 m o d |
007 cr cn|||||||||
008 061202s2008 ne a s 001 0 eng d
010 _z 2007941699
020 _z0240520343
020 _z9780240520346
035 _a(MiAaPQ)EBC330246
035 _a(Au-PeEL)EBL330246
035 _a(CaPaEBR)ebr10209699
035 _a(OCoLC)499049899
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aTR897.7
_b.P387 2008
100 1 _aPatnode, Jason.
_98575
245 1 0 _aCharacter modeling with Maya and Zbrush
_h[electronic resource] :
_bprofessional polygonal modeling techniques /
_cJason Patnode.
250 _a1st ed.
260 _aAmsterdam ;
_aBoston :
_bElsevier/Focal,
_c2008.
300 _avii, 400 p. :
_bill. (some col.)
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
630 0 0 _aMaya (Computer file)
650 0 _aComputer animation.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=330246
_zClick to View
942 _n0
999 _c31787
_d31787