000 | 01248nam a2200349Ia 4500 | ||
---|---|---|---|
001 | 44364 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 061202s2008 ne a s 001 0 eng d | ||
010 | _z 2007941699 | ||
020 | _z0240520343 | ||
020 | _z9780240520346 | ||
035 | _a(MiAaPQ)EBC330246 | ||
035 | _a(Au-PeEL)EBL330246 | ||
035 | _a(CaPaEBR)ebr10209699 | ||
035 | _a(OCoLC)499049899 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aTR897.7 _b.P387 2008 |
|
100 | 1 |
_aPatnode, Jason. _98575 |
|
245 | 1 | 0 |
_aCharacter modeling with Maya and Zbrush _h[electronic resource] : _bprofessional polygonal modeling techniques / _cJason Patnode. |
250 | _a1st ed. | ||
260 |
_aAmsterdam ; _aBoston : _bElsevier/Focal, _c2008. |
||
300 |
_avii, 400 p. : _bill. (some col.) |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
630 | 0 | 0 | _aMaya (Computer file) |
650 | 0 | _aComputer animation. | |
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/rave/detail.action?docID=330246 _zClick to View |
942 | _n0 | ||
999 |
_c31787 _d31787 |