000 | 02417nam a22003251a 4500 | ||
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001 | 44186 | ||
005 | 20210222154448.0 | ||
006 | m d | ||
007 | cr un ---uuuua | ||
008 | 180920s2018 enkac ob 000 0 eng d | ||
020 | _a9781474222426 (online) | ||
020 | _z9781472567482 (paperback) | ||
040 |
_aUtOrBLW _beng _cUtOrBLW |
||
050 | 4 |
_aGV1469.3 _b.S25 2018 |
|
100 | 1 |
_aSalmond, Michael. _918343 |
|
245 | 1 | 0 |
_aVideo game design _h[electronic resource] : _bprinciples and practices from the ground up / _cMichael Salmond. |
250 | _aFirst ed. | ||
260 |
_aLondon : _bFairchild Books, _c2018. |
||
300 |
_a1 online resource (272 p.) : _bills., port. |
||
504 | _aIncludes bibliographical references (p. 256-257). | ||
505 | 0 | _aCulture, play, and games -- Game design -- Systems and designing worlds. | |
520 | _a"Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences."--Bloomsbury Publishing. | ||
530 | _aAlso issued in print. | ||
533 |
_aElectronic reproduction. _bLondon : _cBloomsbury Publishing, _d2014. _nAvailable via World Wide Web. _nAccess limited by licensing agreement. _7s2014 dcunns |
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650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 | _aVideo games industry. | |
650 | 0 | _aVideo game designers. | |
856 | 4 | 0 | _uhttp://dx.doi.org/10.5040/9781474222426?locatt=label:secondary_appliedVisualArts |
942 | _n0 | ||
999 |
_c31594 _d31594 |