000 | 01421nam a2200337 i 4500 | ||
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001 | 43920 | ||
005 | 20210222154422.0 | ||
008 | 180824t20192019flua f b 001|0|eng|d | ||
020 |
_a9781138098770 (pbk.) : _c£53.99 |
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040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda |
||
050 | 0 |
_aQA76.76.C672 _bF84 2019 |
|
072 | 7 |
_aHOB _2ukslc |
|
082 | 0 | 4 | _a794.8151 FUL |
100 | 1 |
_aFullerton, Tracy, _eauthor. _93909 |
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245 | 1 | 0 |
_aGame design workshop : _ba playcentric approach to creating innovative games / _cTracy Fullerton ; with a foreword by Eric Zimmerman. |
250 | _aFourth edition. | ||
260 |
_aBoca Raton : _bCRC Press, _c[2019] |
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300 |
_axxxiii, 522 pages : _billustrations (colour) ; _c24 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _a"An A.K. Peters book." | ||
500 | _aPrevious edition: 2014. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aIn this guide, readers will learn the fundamentals of game design through the study of classic systems and by performing exercises provided to strengthen their understanding of how game elements work together. These exercises require no background in programming or artwork. | |
650 | 0 |
_aComputer games _xProgramming. |
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650 | 0 |
_aComputer games _xDesign. |
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650 | 7 |
_aHobbies and Games. _2ukslc |
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942 | _n0 | ||
999 |
_c31326 _d31326 |