000 01421nam a2200337 i 4500
001 43920
005 20210222154422.0
008 180824t20192019flua f b 001|0|eng|d
020 _a9781138098770 (pbk.) :
_c£53.99
040 _aStDuBDS
_beng
_cStDuBDS
_dStDuBDSZ
_erda
050 0 _aQA76.76.C672
_bF84 2019
072 7 _aHOB
_2ukslc
082 0 4 _a794.8151 FUL
100 1 _aFullerton, Tracy,
_eauthor.
_93909
245 1 0 _aGame design workshop :
_ba playcentric approach to creating innovative games /
_cTracy Fullerton ; with a foreword by Eric Zimmerman.
250 _aFourth edition.
260 _aBoca Raton :
_bCRC Press,
_c[2019]
300 _axxxiii, 522 pages :
_billustrations (colour) ;
_c24 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _a"An A.K. Peters book."
500 _aPrevious edition: 2014.
504 _aIncludes bibliographical references and index.
520 8 _aIn this guide, readers will learn the fundamentals of game design through the study of classic systems and by performing exercises provided to strengthen their understanding of how game elements work together. These exercises require no background in programming or artwork.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
650 7 _aHobbies and Games.
_2ukslc
942 _n0
999 _c31326
_d31326