000 01303nam a2200181 a 4500
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035 _a(Sirsi) 67205
100 1 _aShin, Jae
_910137
245 1 2 _aA comparative study on the impact of traditional mode of playing and computer, video and online games.
260 0 0 _aChislehurst :
_bRavensbourne College,
_c2005
500 _aComputer based games have become one of the dominant entertainment media in a very short time, especially with young people. Now just over thirty years old, computer, video and online games have quickly become one of the most pervasive, profitable and influential forms of entertainment across the world. Moreover, it has become a popular learning tool for children as well. While playing the games, young children are learning important constructive skills, by organizing and cataloguing information, and it teaches young children to nurture and care for others. However, there are also great concerns about the negative effect on children's development, exposure to inappropriate violent, sexual and commercial content.
500 _aMA dissertation: Interactive Digital Media
655 7 _aDissertation
710 2 0 _aRavensbourne College of Design and Communication
942 _n0
999 _c2586
_d2586