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The new digital storytelling : creating narratives with new media / Bryan Alexander.

By: Alexander, Bryan [author.]Publisher: Santa Barbara : Praeger, 2017Edition: Second editionDescription: xxi, 291 pages ; 25 cmContent type: text Media type: unmediated Carrier type: volume001: BDZ0029066466ISBN: 9781440849602 (hbk.) :Subject(s): Digital storytelling | Interactive multimedia | Storytelling -- Data processing | Computers and IT | Graphical & digital media applications | Films, cinema | Other performing arts | Business & Management | Publishing industry & book trade, the press and journalismDDC classification: 006.7 Also published electronically.
Contents:
Acknowledgments -- Introduction -- Introduction to the Second Edition -- Part One Storytelling: A Tale of Two Generations -- Chapter 1 Storytelling for the 21st Century -- Chapter 2 The First Wave of Digital Storytelling -- Chapter 3 The Next Wave of Digital Storytelling Platforms -- Part Two New Platforms for Tales and Telling -- Chapter 4 Storytelling with the Technology Formerly Known as Web 2.0 -- Chapter 5 Social Media Storytelling -- Chapter 6 Gaming: Storytelling on a Small Scale -- Chapter 7 Gaming: Storytelling on a Large Scale -- Part Three Combinatorial Storytelling; or, The Dawn of New Narrative Forms -- Chapter 8 No Story Is a Single Thing; or, The Networked Book -- Chapter 9 Mobile Devices: The Birth of New Designs for Small Screens -- Chapter 10 Chaotic Fictions; or, Alternate Reality Games -- Chapter 11 Augmented Reality: Telling Stories on the Worldboard -- Chapter 12 Storytelling through Virtual Reality -- Part Four Building Your Story -- Chapter 13 Story Flow: Practical Lessons on Brainstorming, Planning, and Development -- Chapter 14 Communities, Resources, and Challenges -- Chapter 15 Digital Storytelling in Education -- Chapter 16 Coda: Toward the Next Wave of Digital Storytelling -- Notes -- Bibliography -- Index
Summary: Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 006.7 ALE (Browse shelf(Opens below)) 1 Available 115091

Enhanced descriptions from Syndetics:

Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers.
Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality.

The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative.

Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.

Formerly CIP. Uk

Includes bibliographical references and index.

Acknowledgments -- Introduction -- Introduction to the Second Edition -- Part One Storytelling: A Tale of Two Generations -- Chapter 1 Storytelling for the 21st Century -- Chapter 2 The First Wave of Digital Storytelling -- Chapter 3 The Next Wave of Digital Storytelling Platforms -- Part Two New Platforms for Tales and Telling -- Chapter 4 Storytelling with the Technology Formerly Known as Web 2.0 -- Chapter 5 Social Media Storytelling -- Chapter 6 Gaming: Storytelling on a Small Scale -- Chapter 7 Gaming: Storytelling on a Large Scale -- Part Three Combinatorial Storytelling; or, The Dawn of New Narrative Forms -- Chapter 8 No Story Is a Single Thing; or, The Networked Book -- Chapter 9 Mobile Devices: The Birth of New Designs for Small Screens -- Chapter 10 Chaotic Fictions; or, Alternate Reality Games -- Chapter 11 Augmented Reality: Telling Stories on the Worldboard -- Chapter 12 Storytelling through Virtual Reality -- Part Four Building Your Story -- Chapter 13 Story Flow: Practical Lessons on Brainstorming, Planning, and Development -- Chapter 14 Communities, Resources, and Challenges -- Chapter 15 Digital Storytelling in Education -- Chapter 16 Coda: Toward the Next Wave of Digital Storytelling -- Notes -- Bibliography -- Index

Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.

Also published electronically.

Table of contents provided by Syndetics

  • Acknowledgments (p. xi)
  • Introduction (p. xiii)
  • Introduction to the Second Edition (p. xix)
  • Part 1 Storytelling: A Tale of Two Generations
  • Chapter 1 Storytelling for the 21st Century (p. 3)
  • Chapter 2 The First Wave of Digital Storytelling (p. 17)
  • Chapter 3 The Next Wave of Digital Storytelling Platforms (p. 29)
  • Part 2 New Platforms for Tales and Telling
  • Chapter 4 Storytelling with the Technology Formerly Known as Web 2.0 (p. 47)
  • Chapter 5 Social Media Storytelling (p. 81)
  • Chapter 6 Gaming: Storytelling on a Small Scale (p. 97)
  • Chapter 7 Gaming: Storytelling on a Large Scale (p. 115)
  • Part 3 Combinatorial Storytelling; or, The Dawn of New Narrative Forms
  • Chapter 8 No Story Is a Single Thing; or, The Networked Book (p. 131)
  • Chapter 9 Mobile Devices: The Birth of New Designs for Small Screens (p. 143)
  • Chapter 10 Chaotic Fictions; or, Alternate Reality Games (p. 155)
  • Chapter 11 Augmented Reality: Telling Stories on the Worldboard (p. 167)
  • Chapter 12 Storytelling through Virtual Reality (p. 179)
  • Part 4 Building Your Story
  • Chapter 13 Story Flow: Practical Lessons on Brainstorming, Planning, and Development (p. 187)
  • Chapter 14 Communities, Resources, and Challenges (p. 211)
  • Chapter 15 Digital Storytelling in Education (p. 223)
  • Chapter 16 Coda: Toward the Next Wave of Digital Storytelling (p. 235)
  • Notes (p. 245)
  • Bibliography (p. 275)
  • Index (p. 283)

Reviews provided by Syndetics

CHOICE Review

While thoroughly informative and useful to someone looking at new media formats for storytelling, this second edition appears little changed from the original (CH, Feb'12, 49-3061). With 602 footnotes spread over 16 chapters, only a handful of those citations were published after 2010, the year before the first edition was published. While the content is valuable and delves into the many aspects of storytelling though digital media, substantive commentary on the last seven years of technology development and the exponential growth of social media is conspicuously absent. The past two years, with the explosion of "fake news" and the disturbing trends of divisive partisanship on social media, should have been addressed in this new addition. Is this text useful? Yes. Is it up-to-date with the latest trends in digital media? No. The author could have made a more concerted effort in monitoring the latest trends and adding that information to this edition. As noted in the review of the first edition, "most helpful as an introductory reference." Summing Up: Optional. Undergraduates and general readers. --James M King, emeritus, University of Georgia

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