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The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott R. Looney.

by Horowitz, Steve, 1964- [author.] | Looney, Scott R [author.].

001: 45216Publisher: New York ; London, [England] : Focal Press, 2014Copyright date: ©2014Online access: Click to View Availability: Items available for loan: Call number: 006.45 23 (1).
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.

by Horowitz, Steve, 1964- [author.] | Looney, Scott [author.].

001: 27395Publisher: New York : Focal Press, 2014Availability: Items available for loan: Call number: 006.45 HOR (1).
Designing audio effect plug-ins in C++ with digital audio signal processing theory [electronic resource] / Will Pirkle.

by Pirkle, William C | ProQuest (Firm).

001: 44795Publisher: New York : Focal Press, 2013Online access: Click to View Availability: Items available for loan: Call number: 006.45 23 (1).
Digital sound processing for music and multimedia / Ross Kirk, Andy Hunt.

by Kirk, Ross | Hunt, Andy, 1965-.

001: 14106Publisher: Oxford : Focal, 1999Availability: Items available for loan: Call number: 780.285 KIR (1).
Programming sound with pure data : make your apps come alive with dynamic audio / by Tony Hillerson.

by Hillerson, Tony [ author.].

001: 27432Publisher: Dallas : The Pragmatic Bookshelf, 2014Availability: Items available for loan: Call number: 005.1 HILL (1).
The game audio tutorial [electronic resource] : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.

by Stevens, Richard | Raybould, Dave | ProQuest (Firm).

001: 44615Publisher: Burlington, MA : Focal Press, c2011Online access: Click to View Availability: Items available for loan: Call number: XX(44615.1) (1).
Designing sound / Andy Farnell.

by Farnell, Andy, 1969-.

001: 13417Publisher: Cambridge, Mass. ; London : MIT Press,, c2010Availability: Items available for loan: Call number: 006.5 FAR (1).
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