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Responsive Design Workflow.

By: Hay, StephenPublisher: Hoboken : Pearson Education, Limited, 2013Copyright date: �2013Description: 1 online resource (262 pages)Content type: text Media type: computer Carrier type: online resource001: EBC7115963ISBN: 9780133257069Genre/Form: Electronic books.Additional physical formats: Print version:: Responsive Design WorkflowDDC classification: 006.7 Online resources: Click to View
Contents:
Intro -- Title Page -- Copyright Page -- Dedication Page -- Acknowledgements -- Contents -- Foreword by Ethan Marcotte -- 1. In Splendid Variety These Changes Come -- The birth of static hi-fi mockups -- The static mockup comfort zone -- The specialist invasion -- We're all interaction designers -- Jump from the waterfall -- The straw that broke... -- The elephant in the room -- This is not gospel -- This is a challenge -- 2. From the Content Out -- Microstructure vs. modular structure -- The lazy person's content inventory -- Our universal example: This book's website -- Progressive enhancement as design principle: The zero interface -- Creating the example content inventory -- Try it out -- 3. Content Reference Wireframes -- Stop making this stuff so complicated -- Baby steps: Creating low-fi web-based wireframes -- Let's bust some myths -- Try it out -- 4. Designing in Text -- It's all content -- Marking up plain text -- Converting plain text to HTML -- 5. Linear Design -- Developing a design language -- Enhancing your structured content -- 6. Breakpoint Graphs -- Documentation for breakpoints -- Creating a simple breakpoint graph -- Major and minor breakpoints -- Adding more complexity -- What we've covered -- 7. Designing for Breakpoints -- First, a bit about sketching -- Only sweat the major breakpoints (for now) -- Think about your content while sketching -- What to do if you get stuck -- 8. Creating a Web-Based Design Mockup -- Hurdles to acceptance -- Let's get to work -- From static page to static site generator -- What we've covered -- 9. Presentation, Round One: Screenshots -- Why not present in the browser right away? -- How to make screenshots -- Presenting screenshots -- 10. Presentation, Round Two: In the Browser -- You'll find many bugs in your design -- Collaboration and communication -- How to present your interactive mockups.
Testing and client review -- 11. Creating Design Guidelines -- Design manuals and the web -- The content and structure of design guidelines -- My wish list for design guideline software -- Creating your design documentation -- Now it's time to go -- Index.
Holdings
Item type Current library Collection Call number Status Date due Barcode
eBooks MAIN LIBRARY Electronic Books ONLINE E-BOOK (Browse shelf(Opens below)) Available

Enhanced descriptions from Syndetics:

Forget fixed-width Photoshop comps, bloated client requirements, and overproduced wireframes. Yesterday's web design deliverables fail to take into account the demands of responsive solutions. Design workflow hasn't really changed, but best practices have. This book shows you how to adapt to the new paradigm and create sites for today's web. Some of the strategies you'll learn include:
how to better manage client expectations and development requirements a practical approach for designing in the browser documentation methods that outperform static Photoshop comps a method for visualizing the points where responsive designs change After absorbing the lessons in this book, you'll leave behind old-school workflows and start working in ways that are uniquely suited to today's multi-platform web.

Intro -- Title Page -- Copyright Page -- Dedication Page -- Acknowledgements -- Contents -- Foreword by Ethan Marcotte -- 1. In Splendid Variety These Changes Come -- The birth of static hi-fi mockups -- The static mockup comfort zone -- The specialist invasion -- We're all interaction designers -- Jump from the waterfall -- The straw that broke... -- The elephant in the room -- This is not gospel -- This is a challenge -- 2. From the Content Out -- Microstructure vs. modular structure -- The lazy person's content inventory -- Our universal example: This book's website -- Progressive enhancement as design principle: The zero interface -- Creating the example content inventory -- Try it out -- 3. Content Reference Wireframes -- Stop making this stuff so complicated -- Baby steps: Creating low-fi web-based wireframes -- Let's bust some myths -- Try it out -- 4. Designing in Text -- It's all content -- Marking up plain text -- Converting plain text to HTML -- 5. Linear Design -- Developing a design language -- Enhancing your structured content -- 6. Breakpoint Graphs -- Documentation for breakpoints -- Creating a simple breakpoint graph -- Major and minor breakpoints -- Adding more complexity -- What we've covered -- 7. Designing for Breakpoints -- First, a bit about sketching -- Only sweat the major breakpoints (for now) -- Think about your content while sketching -- What to do if you get stuck -- 8. Creating a Web-Based Design Mockup -- Hurdles to acceptance -- Let's get to work -- From static page to static site generator -- What we've covered -- 9. Presentation, Round One: Screenshots -- Why not present in the browser right away? -- How to make screenshots -- Presenting screenshots -- 10. Presentation, Round Two: In the Browser -- You'll find many bugs in your design -- Collaboration and communication -- How to present your interactive mockups.

Testing and client review -- 11. Creating Design Guidelines -- Design manuals and the web -- The content and structure of design guidelines -- My wish list for design guideline software -- Creating your design documentation -- Now it's time to go -- Index.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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