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The complete guide to game audio : for composers, musicians, sound designers, game developers / by Aaron Marks

By: Marks, AaronPublisher: Oxford : Focal, 2009Edition: 2nd edDescription: 426p. ill. [chiefly b/w]; 24 cm001: 12512ISBN: 9780240810744; 0240810740Subject(s): Computer and video games | Sound recording and reproduction | Game design | Sound design | Digital audio | Composition (Music) | Electronic musicDDC classification: 794.8165 MAR
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.8165 MAR (Browse shelf(Opens below)) 1 Checked out 09/12/2022 088534
Book MAIN LIBRARY Book PRINT 794.8165 MAR (Browse shelf(Opens below)) 2 Available 088533

Enhanced descriptions from Syndetics:

Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts.

Includes index

Previous ed.: Lawrence, Kan.: CMP, 2001.

Includes DVD.

Table of contents provided by Syndetics

  • An Introduction to Game Audio
  • Essential Skill sets and Tools
  • Getting organized and ready for business
  • Finding and Getting the Jobs
  • The Bidding Process
  • Making the Deals
  • Setting the Stage
  • Creating Music for Games
  • Creating Sound Effects for Games
  • Blending the Total Soundscape
  • Understanding Game Platforms and their Audio Development Issues
  • For the Developer
  • Game over - Not hardly!
  • Appendix A The Grammy's and other awards

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