ScreenPlay : cinema/videogames/interfaces / King, Geoff and Krzywinska, Tanya (eds.)
Publisher: London : Wallflower Press, c2002Description: 230 p ill (b/w) 24 cm001: 9489ISBN: 190336454XSubject(s): Computer and video games | Motion pictures | NarrationDDC classification: 794.8151 KINItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.8151 KIN (Browse shelf(Opens below)) | 1 | Available | 080758 |
Enhanced descriptions from Syndetics:
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Reviews provided by Syndetics
CHOICE Review
As distinctions between video games that look like movies and movies that look like video games continue to blur, critics need to examine the two media from the perspective of the video-gaming culture, which first attempted the emulation. King and Krzywinska (both, Brunel Univ., UK) collect nine thoughtful and thought-provoking essays about video-game medium and culture vis-a-vis the medium of cinematic film; the eclectic group of contributing academicians all exhibit a true understanding of video gaming and gamers. Although most of the essayists are British, the vast majority of the games they discuss are popular on both sides of the Atlantic, and readers will find that the cross-cultural interpretations of video games are progressing irrespective of international borders. Two essays in particular are worth mentioning. In "Technological Pleasure," Andrew Mactavish abandons conventional ideas about video gamers' interest in structured narrative and instead explores the immersion factor of the gamer in the game's textured universe. Margit Greib, in "Run Lara Run," focuses on the unusual film narrative structure of Run Lola Run and its similarities to the Tomb Raider video game. An excellent addition to the rapidly growing scholarship about video games. ^BSumming Up: Highly recommended. Lower-division undergraduates through faculty. R. C. Adams Kansas State UniversityThere are no comments on this title.
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