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Real-time cinematography for games / Brian Hawkins.

By: Hawkins, BrianPublisher: Hingham, Mass. : Charles River Media, 2004Description: 350 p.; 24 cm001: 9529ISBN: 1584503084 (hbk.) :Subject(s): Computer and video games | Cinematography | Game design | Computer animationDDC classification: 794.81526 HAW
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.81526 HAW (Browse shelf(Opens below)) 1 Checked out 16/01/2023 080692

Enhanced descriptions from Syndetics:

The book begins with an overview filmmaking and cinematography basics and explains how to apply them to games.

Includes CD-ROM.

Table of contents provided by Syndetics

  • Acknowledgments
  • Introduction (p. x)
  • 1 Cinematography: Position
  • 2 Cinematography: Motion
  • 3 Acting: Hitting the Mark
  • 4 Cinematography: Lenses
  • 5 Lighting: Reality versus Hollywood
  • 6 Editing: Filters and Effects
  • 7 Editing: Transition
  • 8 Editing: Selection
  • 9 Acting: Dialogue
  • 10 Foley Artist: Sound Effects
  • 11 Composing: Making Music
  • 12 Directing: Bringing It All Together
  • 13 Coming Soon
  • Appendix A About the Companion Web Site
  • Appendix B References
  • Index

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