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Interactive storytelling : techniques for 21st century fiction / Andrew Glassner.

By: Glassner, AndrewPublisher: Natick, Mass. : A K Peters, c2004Edition: 1st edDescription: xiii, 511 p. ill. 23 cm001: 13466ISBN: 1568812213Subject(s): Writing | Interactive multimedia | Virtual realityDDC classification: 006.7
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 006.7 GLA (Browse shelf(Opens below)) 1 Available 090059

Enhanced descriptions from Syndetics:

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Includes bibliography and index.

Table of contents provided by Syndetics

  • Preface (p. ix)
  • I Introduction (p. 1)
  • 1 People, Stories, and Games (p. 3)
  • II Story Structure (p. 35)
  • 2 Character (p. 39)
  • 3 Plot (p. 53)
  • 4 Story Technique (p. 93)
  • III Game Structure (p. 125)
  • 5 Game Experience (p. 127)
  • 6 Rules and Scoring (p. 153)
  • 7 Gameplay (p. 167)
  • IV Merging Stories and Games (p. 197)
  • 8 Structures (p. 199)
  • 9 Branching and Hypertext (p. 239)
  • 10 Common Pitfalls (p. 259)
  • 11 First Steps (p. 291)
  • V Story Environments (p. 327)
  • 12 Story Environments (p. 329)
  • 13 Designing for Participation (p. 397)
  • 14 Experiments (p. 419)
  • Bibliography (p. 471)
  • Index (p. 507)

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