Game design workshop : designing, prototyping and playtesting games / Tracy Fullerton and Chris Swain.
Publisher: San Francisco, Calif. : London CMP McGraw-Hill, 2003Description: 304 p. 24cm001: 8918ISBN: 1578202221Subject(s): Computer and video games | Game designDDC classification: 794.8151 FULItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.8151 FUL (Browse shelf(Opens below)) | 1 | Available | 081033 |
Enhanced descriptions from Syndetics:
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
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