[digital] lighting and rendering / by Jeremy Birn
Series: Publisher: Indianapolis, Ind. : New Riders, 2000Description: 287 p. : ill. (chiefly col.) 26 cm001: 7628ISBN: 1562059548Subject(s): Computer graphics | 3-D graphics | Computer aided designDDC classification: 006.6 BIRItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | MAIN LIBRARY Book | 006.6 BIR (Browse shelf(Opens below)) | 5 | Available | 080249 |
Enhanced descriptions from Syndetics:
"[Digital] Lighting & Rendering teaches essential skills and concepts you can apply in any 3D rendering package, and includes tips and examples for Maya, LightWave 3D, Softimage XSI, 3D Studio MAX, Mental Ray, and other leading programs. But software is not the focus of this book - it's about what you can create." "Master Hollywood lighting techniques to produce professional results in any 3D package. Stage and frame your 3D animation for cinematic storytelling. Composite 3D models into real-world environments with perfectly matched illumination, shadows, and reflections. Render multilayer, multipass shots for professional visual effects production. Simulate the results of natural color temperatures, f-stops, and exposure times for photorealistic renderings. Understand the art and science behind raytracing, global illumination, radiosity, photon mapping, and caustics. Create rich texture maps that give flesh to your characters and local flavor to your 3D scenes."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Includes index
Table of contents provided by Syndetics
- 1 Introduction
- 2 Lighting Workflow
- 3 ThreePoint Lighting
- 4 Shadows
- 5 Qualities of Light
- 6 Color
- 7 Exposure
- 8 Composition and Staging
- 9 Materials and Rendering Algorithms
- 10 Compositing
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