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Design by numbers / John Maeda

By: Maeda, JohnPublisher: London : First MIT, 2001Description: 256 p. : illill.;plans 27cm001: 7990ISBN: 0262632446Subject(s): Drawing | Computer graphics | Computer programming | Programming languagesDDC classification: 006.6 MAE
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 006.6 MAE (Browse shelf(Opens below)) 1 Available 063603

Enhanced descriptions from Syndetics:

A pioneering graphic designer shows how to use the computer as an artistic medium in its own right. Most art and technology projects pair artists with engineers or scientists- the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists.
Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people-artists, designers, anyone who likes to pick up a pencil and doodle-DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC.
Throughout the book, Maeda emphasizes the importance-and delights-of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the book's second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design.

Bibliography; p. 255

Table of contents provided by Syndetics

  • Foreword (p. 9)
  • Preface (p. 13)
  • 1 Begin (p. 19)
  • 2 Commands (p. 23)
  • 3 Line (p. 29)
  • 4 Lines (p. 35)
  • 5 Variables (p. 45)
  • 6 Repeat (p. 55)
  • 7 Calculate (p. 69)
  • 8 Dot (p. 83)
  • 9 Dots (p. 99)
  • 10 Nest (p. 109)
  • 11 Question (p. 121)
  • 12 Commands (p. 135)
  • 13 Time (p. 149)
  • 14 Paint (p. 165)
  • 15 React (p. 175)
  • 16 Touch (p. 189)
  • 17 Network (p. 203)
  • 18 Change (p. 217)
  • 19 Numbers (p. 235)
  • 20 End (p. 251)
  • Bibliography (p. 255)

Reviews provided by Syndetics

CHOICE Review

Using computers for making art or executing design tasks usually means working with high-level software packages. Such software may save labor through the automation of complex operations, but some practitioners are skeptical. They fear that its use tends to degrade creative modalities by eroding self-discipline and strategic thinking in favor of cut-and-paste trial-and-error. Simultaneously sympathetic to this critique and committed to using computers, Maeda (MIT) councils designers to take the next step and learn programming themselves. Programming takes the artist or designer well beyond the usual point-and-click smorgasbord into the realm of powerful and precise language facilitating the expression of delicate visual ideas. By way of encouraging artists and designers to take the challenge, Maeda has designed a simple language (DBN), freely available on the Web, and has written this book as a programming primer for readers lacking previous programming experience or advanced mathematical preparation. Although the book wins over the reader with its compelling graphic examples and wise commentary, one wonders at the decision to create a new language given the simplicity, elegance, and wide availability of Adobe PostScript, the industry standard. Upper-division undergraduates through professionals. D. V. Feldman; University of New Hampshire

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