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Online game interactivity theory / by Markus Friedl

by Friedl, Markus.

001: 11004Publisher: Hingham : Charles River Media, 2003Availability: Items available for loan: Call number: 794.8151 FRI (1).
Game level design / by Ed Byrne.

by Byrne, Ed.

001: 9349Publisher: Hingham : Charles River Media, 2004Availability: No items available :
Mathematics and physics for programmers / by Danny Kodicek.

by Kodicek, Danny.

001: 12725Publisher: Hingham : Charles River Media, 2005Availability: Items available for loan: Call number: 794.81526 KOD (1).
Producing interactive television / Annesa Hartman.

by Hartman, Annesa.

001: 8885Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media,, c2002Availability: Items available for loan: Call number: 621.38821 HAR (2).
Real-time cinematography for games / Brian Hawkins.

by Hawkins, Brian.

001: 9529Publisher: Hingham, Mass. : Charles River Media, 2004Availability: No items available :
C++ for game programmers / Noel Llopis.

by Llopis, Noel.

001: 9225Publisher: Hingham, MA : Charles River Media, c2003Availability: Items available for loan: Call number: 005.133 LLO (1).
Game design perspectives / edited by Franðcois Dominique Larameé.

by Laramâee, Franøcois Dominic.

001: 8922Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2002Availability: No items available :
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