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Game design perspectives / edited by Franðcois Dominique Larameé.

by Laramâee, Franøcois Dominic.

001: 8922Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2002Availability: No items available :
Difficult questions about videogames

by Newman, James | Simons, Iain.

001: 10039Publisher: Nottingham : Suppose Partners, 2004Availability: Items available for loan: Call number: 794.8 NEW (1).
Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott [author.].

001: 45306Edition: Second edition.Publisher: Chichester, England : Wiley, 2014Copyright date: ©2014Online access: Click to View Availability: Items available for loan: Call number: 794.81536 23 (1).
Playing along [electronic resource] : digital games, YouTube, and virtual performance / Kiri Miller.

by Miller, Kiri | ProQuest (Firm).

001: 44701Publisher: Oxford ; New York : Oxford University Press, c2012Online access: Click to View Availability: Items available for loan: Call number: 794.8 23 (1).
Half-real : video games between real rules and fictional worlds / Jesper Juul.

by Juul, Jesper.

001: 11087Publisher: Cambridge, Mass. London : MIT, 2005Availability: Items available for loan: Call number: 794.8 JUU (1).
How to do things with videogames / Ian Bogost.

by Bogost, Ian.

001: 25644Publisher: Minneapolis ; London : University of Minnesota Press , 2011Availability: Items available for loan: Call number: 793.932 BOG (2).
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.

by Salen, Katie | Zimmerman, Eric.

001: 9410Publisher: Cambridge, Mass. London : MIT, 2003Availability: Items available for loan: Call number: 794.81526 SAL (1).
Essential mathematics for games and interactive applications : a programmers guide / Jim Van Verth and Lars M. Bishop.

by Verth, Jim Van | Bishop, Lars M.

001: 9104Publisher: San Francisco, Calif. : Oxford Morgan Kaufmann Elsevier Science, 2004Availability: Items available for loan: Call number: 794.8151 VER (1).
Replay : game design and game culture / edited by Amy Scholder, Eric Zimmerman.

by Scholder, Amy | Zimmerman, Eric.

001: 8921Publisher: New York : Peter Lang, 2003Availability: Items available for loan: Call number: 794.8151 SCH (1).
First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan.

by Wardrip-Fruin, Noah | Harrigan, Pat.

001: 9553Publisher: Cambridge, Mass : MIT Press, 2003Availability: Items available for loan: Call number: 794.8 WAR (1).
Strategy games / by Dave Morris

by Morris, Dave | Hartas,Leo.

001: 12190Publisher: Lewis : Ilex, 2004Availability: Items available for loan: Call number: 794.8151 MOR (1).
Game on : the history and culture of videogames / edited by Lucien King

001: 7751Publisher: London : Lawrence King, 2002Availability: Items available for loan: Call number: 794.8 KIN (1).
An introduction to cybercultures / by David Bell

by Bell, David.

001: 7959Publisher: London : Routledge, 2001Availability: Items available for loan: Call number: 303.4834 BEL (1).
Game design : theory & practice / Richard Rouse III.

by Rouse, Richard.

001: 9408Edition: 2nd ed.Publisher: Plano, Tex. : Lancaster Wordware Gazelle, 2002Availability: No items available :
Computer game design course : principles, practices and techniques for the aspiring game designer / by Jim Thompson

by Thompson, Jim | Berbank-Green, Barnaby | Cusworth, Nic.

001: 11547Publisher: London : Thames & Hudson, 2007Availability: Items available for loan: Call number: 794.81526 THO (1).
How to talk about videogames / Ian Bogost.

by Bogost, Ian [author.].

001: 43316Publisher: Minneapolis : University of Minnesota Press, 2015Availability: No items available :
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