3D game textures : create professional game art using Photoshop /
Luke Ahearn.
- Fourth edition.
- xix, 391 pages ; 26 cm
Includes index.
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.