ZBrush digital sculpting human anatomy / Scott Spencer.
Publisher: Indianapolis, Ind. : Wiley, c2010Description: xvii, 397 p. ill. (some col.); 26 cm. + 1 videodisc001: 14928ISBN: 0470450266; 9780470450260Subject(s): ZBrush | Computer graphics | Human figure in artDDC classification: 006.69 LOC classification: T385 | .S65975 2010Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | MAIN LIBRARY Book | 006.69 SPE (Browse shelf(Opens below)) | 1 | Available | 089457 |
Enhanced descriptions from Syndetics:
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
no DVD
Includes index.
Table of contents provided by Syndetics
- 1 Blocking in the Mesh
- 2 Gesture and Masses
- 3 The Head and Neck
- 4 The Torso
- 5 The Arms
- 6 The Pelvis and Legs
- 7 The Hands and Feet
- 8 Remeshing
- 9 Texturing
- 10 Costuming
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