Digital cultures / edited by Glen Creeber and Royston Martin.
Publisher: Maidenhead : McGraw-Hill Open University Press, 2009Description: xii, 205 p.; 25 cm001: 14728ISBN: 0335221971; 9780335221974; 033522198X; 9780335221981; 033522198XSubject(s): Digital media -- Social aspectsDDC classification: 302.231 LOC classification: HM851 | .D54 2009Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 302.231 DIG (Browse shelf(Opens below)) | 1 | Available | 089282 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
302.231 BOY It's Complicated : The Social Lives of Networked Teens | 302.231 COL Think like a rock star : how to create social media and marketing strategies that turn customers into fans / | 302.231 CUR Misunderstanding the Internet / | 302.231 DIG Digital cultures / | 302.231 DUN Digital storytelling : form and content / | 302.231 FUC Social media : a critical introduction / | 302.231 KEE The Internet is not the answer / |
Enhanced descriptions from Syndetics:
Everything you need to know about new media in one accessible, easy to navigate volume! From Facebook to the iPhone , from YouTube to Wikipedia , from Grand Theft Auto to Second Life - this book explores new media's most important issues and debates in an accessible and engaging text for newcomers to the field.
With technological change continuing to unfold at an incredible rate, Digital Cultures rounds-up major events in the media's recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as:
What is new media? How is new media changing our lives? Is new media having a positive or negative effect on culture and human communication? Each chapter contains case studies which provide an interesting and lively balance between the well-trodden and the newly emerging themes in the field.Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide.
Digital Cultures is an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us.
Includes bibliographical references and index.
Table of contents provided by Syndetics
- Acknowledgements (p. ix)
- List of contributors (p. x)
- Introduction (p. 1)
- 1 Digital Theory: Theorizing New Media (p. 11)
- 2 On The Net: Navigating the World Wide Web (p. 30)
- 3 Digital Television: High definitions (p. 46)
- 4 Digital Cinema: Virtual screens (p. 61)
- 5 Video Games: Platforms, programmes and players (p. 76)
- 6 Digital Music: Production, distribution and consumption (p. 92)
- 7 Participatory Culture: Mobility, interactivity and identity Matt Hills Case Study: Social networking & self-identity (p. 107)
- 8 The Digital Divide: Scarcity, inequality and conflict (p. 122)
- 9 Digital Democracy: Enhancing the public sphere (p. 139)
- 10 After New Media: Everywhere always on (p. 157)
- Appendix: 'New Media - a timeline' (p. 170)
- Bibliography (p. 179)
- Index (p. 199)
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