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The art of game design : a book of lenses / Jesse Schell.

By: Schell, Jesse [author.]Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019Edition: Third editionDescription: pages cmContent type: text Media type: unmediated Carrier type: volume001: 20898032ISBN: 9781138632059 (pbk. : acidfree paper); 9781138632097 (hardback : acidfree paper)Subject(s): Computer games -- DesignDDC classification: 794.8/1536 LOC classification: QA76.76.C672 | S34 2019

Enhanced descriptions from Syndetics:

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.

This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Includes bibliographical references and index.

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