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War isn't hell, it's entertainment : essays on visual media and the representation of conflict / edited by Rikke Schubart ... [et al.].

By: Schubart, RikkeContributor(s): Schubart, RikkePublisher: Jefferson, N.C. : McFarland & Company, Inc., Publishers, c2009Description: vi, 283 p. : ill. ; 23 cm001: BDZ0008682084ISBN: 9780786435586 (softcover : alk. paper)Subject(s): Mass media and war | War in mass media | War and society -- United States | Popular culture -- United States | Society | Popular culture | Media studies | Warfare & defence | Peace studies & conflict resolution | HistoryDDC classification: 303.66 LOC classification: P96.W35 | W375 2009Summary: This study examines how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the qualities of representation; how entertainment is used to engage audiences; and what effect products of war and entertainment have on consumers of popular culture. Real war is a cruel theater of death, yet it is also an exciting narrative exploited for national, political and commercial purposes and turned into numerous films, television shows, computer games, news stories and reenactment plays. This book examines the relationship between war, visual media and entertainment from a number of academic perspectives such as film studies, cultural studies, new media studies, sociology and history. Key topics of the essays include: how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the formal qualities of representation; how entertainment is used to engage audiences; and, what effect products of war and entertainment have on consumers of popular culture.

Enhanced descriptions from Syndetics:

Real war is a cruel theater of death, yet it is also an exciting narrative exploited for national, political and commercial purposes and turned into numerous films, television shows, computer games, news stories and reenactment plays. These essays examine the relationship between war, visual media and entertainment from a number of academic perspectives. Key topics include how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the formal qualities of representation; how entertainment is used to engage audiences; and what effect products of war and entertainment have on consumers of popular culture.

Includes bibliographical references and index.

This study examines how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the qualities of representation; how entertainment is used to engage audiences; and what effect products of war and entertainment have on consumers of popular culture. Real war is a cruel theater of death, yet it is also an exciting narrative exploited for national, political and commercial purposes and turned into numerous films, television shows, computer games, news stories and reenactment plays. This book examines the relationship between war, visual media and entertainment from a number of academic perspectives such as film studies, cultural studies, new media studies, sociology and history. Key topics of the essays include: how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the formal qualities of representation; how entertainment is used to engage audiences; and, what effect products of war and entertainment have on consumers of popular culture.

Table of contents provided by Syndetics

  • Introduction (p. 1)
  • Part 1 The Public War Body
  • 1 War Porn: Spectacle and Seduction in Contemporary American War Memorials (p. 13)
  • 2 Sporting Aces and the Military: Performance, Discipline, and Nationalism in the Fields of Honor (p. 31)
  • 3 The Camera at War: When Soldiers Become War Photographers (p. 44)
  • 4 Getting the Story Right: Myth, Meaning, and Gendered War Mythology in the Case of Jessica Lynch (p. 61)
  • 5 Celebrities and 9/11: "A Simple Show of Unity" (p. 77)
  • Part 2 War and Entertainment
  • 6 Gender Management, Popular Culture, and the Military (p. 97)
  • 7 "Tell Me That Wasn't Fun": Watching the Battle Scenes in Master and Commander with a Simle on Your Face (p. 115)
  • 8 Comic Situations/Endless War: M*A*S*H and War as Entertainment (p. 132)
  • 9 Lavishing the Body Politic: The Manchurian Candidate (p. 150)
  • 10 Hiroshima and Nagasaki: Image and Reality (p. 167)
  • Part 3 Playing at War
  • 11 The Authentic Illusion: Twentieth Century War Reenactors and the Ownership of History (p. 181)
  • 12 Digital War Games and Post 9/11 Geographies of Militarism (p. 198)
  • 13 The Political Battlefield of Pro-Arab Video Games on Palestinian Screens (p. 215)
  • 14 Manufacturing Militainment: Video Game Producers and Military Brand Games (p. 238)
  • 15 War/Games: The Art of Rules and Strategies (p. 256)
  • Abbreviations, Acronyms and Terms (p. 273)
  • About the Contributors (p. 275)
  • Index (p. 279)

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