Real-time cinematography for games / Brian Hawkins.
Publisher: Hingham, Mass. : Charles River Media, 2004Description: 350 p.; 24 cm001: 9529ISBN: 1584503084 (hbk.) :Subject(s): Computer and video games | Cinematography | Game design | Computer animationDDC classification: 794.81526 HAWItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | MAIN LIBRARY Book | 794.81526 HAW (Browse shelf(Opens below)) | 1 | Checked out | 16/01/2023 | 080692 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
794.81526 BYR Game level design / | 794.81526 EBE Game physics / | 794.81526 GAH Game art complete : all-in-one : learn Maya, 3DS Max, zBrush, and Photoshop winning techniques / | 794.81526 HAW Real-time cinematography for games / | 794.81526 IUP Story and simulations for serious games : tales from the trenches / | 794.81526 KOD Mathematics and physics for programmers / | 794.81526 ROU Game design : theory & practice / |
Enhanced descriptions from Syndetics:
The book begins with an overview filmmaking and cinematography basics and explains how to apply them to games.
Includes CD-ROM.
Table of contents provided by Syndetics
- Acknowledgments
- Introduction (p. x)
- 1 Cinematography: Position
- 2 Cinematography: Motion
- 3 Acting: Hitting the Mark
- 4 Cinematography: Lenses
- 5 Lighting: Reality versus Hollywood
- 6 Editing: Filters and Effects
- 7 Editing: Transition
- 8 Editing: Selection
- 9 Acting: Dialogue
- 10 Foley Artist: Sound Effects
- 11 Composing: Making Music
- 12 Directing: Bringing It All Together
- 13 Coming Soon
- Appendix A About the Companion Web Site
- Appendix B References
- Index
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