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Mastering Unreal technology : the art of level design / Jason Busby, Zak Parrish, Joel van Eenwyk

By: Busby, JasonContributor(s): Parrish, Zak | Eenwyk, Joel vanPublisher: Indianapolis : Sams, c2005Description: 962 p. ill. 24 cm001: 9411ISBN: 0672326922Subject(s): Computer graphics | Game design | Computer animationDDC classification: 006.693 BUS

Enhanced descriptions from Syndetics:

Authoritative guide to building custom mods, maps and levels with the Unreal engine from Epic Games.

Table of contents provided by Syndetics

  • Introduction
  • I The Unreal Universe
  • 1 Unreal Technology: The Big Picture
  • Unreal and Its History
  • The Unreal Engine Introduction to the Unreal Engine
  • The Components Overview of Component
  • Interaction Engineering New Worlds with the Unreal Engine Game Assets
  • The Tools
  • Summary
  • 2 The Process of Game Development
  • Building Your Foundation: Before Production
  • Developing Your Idea The Player''s
  • Perspective Gathering the Team Refining Your Ideas with the Team Creating a Production
  • Schedule Beginning Construction: During Production Maintaining the Schedule
  • Dealing with Delays Bringing It Together Testing and Acquiring Feedback Internal Testing
  • Alpha External Testing: Beta Remodeling and Closing: Ending Production
  • What to Do with Beta Test Info When to Stop Beta
  • Testing Finalizing and Releasing
  • Summary
  • 3 Creating Your First Level with Unreal
  • Ed
  • What Is UnrealEd?
  • The Subtractive Method of Level Creation Rebuilding
  • The Anatomy of an Unreal Level World Geometry
  • Actors Some Assembly Required
  • A Quick Tour Around the User Interface
  • The Main Menu Bar
  • The Toolbar
  • The Toolbox
  • The Viewports
  • The Console Bar
  • The Browsers Property Windows Working in 3D Space 2D Versus 3D
  • Positive and Negative
  • Directions Creating Your First Room Subtracting Out Space: How Tall?
  • Brushes in Depth Navigation in Unreal
  • Ed Moving Actors Creating Your First Map
  • Subtracting the First Room Adding
  • Textures Texture Fitting Making the Level Functional Expanding the Level: Creating Objects and Adding Lights
  • The Window and Hangar Adding Detail: Static Meshes
  • The Static Mesh Browser
  • Placing Static Meshes Decorating with Static Meshes
  • Summary
  • 4 Advanced Brush Techniques
  • BSP Theory Polygons
  • BSP Trees Brushes from Other Brushes
  • The Intersect Tool
  • The De-Intersect Tool Brush Manipulation
  • Vertex Editing Face Dragging Brush Clipping (2D and 3D)
  • Freehand Polygon Drawing
  • The 2D Shape Editor User
  • Interface Overview Shape
  • Editing Using the 2D Shape Editor to Create a Simple Level
  • Brush Solidity Solid Brushes Semi-Solid
  • Brushes Non-Solid Brushes Saving Brushes (u3d Files)
  • Importing/Exporting Brushes
  • Summary
  • 5 Terrain
  • What Is Terrain?
  • The Components of Terrain Terrain
  • Zoning with the Zone
  • Info Actor Using the Terrain
  • Info Actor Controlling Terrain with the Height
  • Map Layers DecoLayers Altering Terrain with the Terrain Editing Dialog
  • Lighting Terrains with Sunlight
  • The Skybox What Are Skyboxes?
  • How Does a Skybox Work?
  • A Closer Look at Terrain Editing Terrain Editing User
  • Interface Height Map Editing Tools
  • The Select Tool Applying the Terrain Editing Tools Terrain
  • Info Properties Texture Layer Editing Tools Painting
  • Smoothing Noise Tex Pan Tex Rotate Tex Scale Editing
  • Terrain Texture DecoLayers
  • Summary
  • 6 Working with Volumes
  • Concept of Volumes Basic Volume Volume Properties
  • DecoList BlockingVolume PhysicsVolume Water
  • Volume Lava
  • Volume Xfalling
  • Volume Ladder
  • Volume
  • Summary
  • 7 Lighting in Unreal
  • Light Concepts Light Maps Light Placement
  • Light Classification Static Lights Dynamic Lights
  • Light Properties Light Color Light Radius
  • Light Type and Light Effects Directional Lights
  • Lighting Workflow Light Creation Viewing Lights
  • Working with Light Effects Rebuilding Lights
  • Light Map Size Lighting
  • Surfaces World Geometry Static Meshes, Meshes, and Movers Terrain Particles
  • Advanced Lighting Effects Scaling Lights
  • Using SpecialLit Ambient Lighting
  • Emitting Light from Other Actors Coronas
  • Using a Trigger
  • Light Projectors
  • Using Projectors Common Lighting Pitfalls
  • Summary
  • 8 Creating Materials in Unreal
  • Textures Creating a Texture
  • Importing a Texture
  • The Texture Properties Window Texture
  • Properties Shaders Diffuse and Specularity Maps
  • Opacity Maps Self-Illumination Maps Other Properties
  • Modifiers
  • The Color Modifier
  • The TexOscillator Modifier
  • The TexPanner Modifier
  • The TexRotator Modifier
  • The TexScaler Modifier
  • The Combiner Modifier Creating Reflective
  • Surfaces with Cubemaps and TexEnvMaps
  • Final Blend Material Using a Scripted
  • Texture
  • Summary
  • 9 Interactive Elements
  • Movers Creating the First Door
  • Introduction to Trigge

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