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Understanding virtual reality : interface, application, and design / William R. Sherman, Alan B. Craig.

By: Sherman, William RContributor(s): Craig, Alan BPublisher: Amsterdam London : Morgan Kaufmann, c2003Description: xxiv, 582 p., [16] p. of plates ill. (some col.) 24 cm001: 9347ISBN: 1558603530Subject(s): Virtual reality | Human-computer interactionDDC classification: 006 SHE
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 006 SHE (Browse shelf(Opens below)) 1 Available 080521

Enhanced descriptions from Syndetics:

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.

By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.

Includes bibliographic references and index.

Table of contents provided by Syndetics

  • Preface (p. xviii)
  • Part I What is Virtual Reality? (p. 2)
  • 1 Introduction to Virtual Reality (p. 4)
  • 2 VR: The Medium (p. 38)
  • Part II Virtual Reality Systems (p. 70)
  • 3 Interface to the Virtual World--Input (p. 74)
  • 4 Interface to the Virtual World--Output (p. 114)
  • 5 Rendering the Virtual World (p. 204)
  • 6 Interacting with the Virtual World (p. 282)
  • 7 The Virtual Reality Experience (p. 380)
  • 8 Experience Design: Applying VR to a Problem (p. 412)
  • 9 The Future of Virtual Reality (p. 436)
  • Part III The Appendices (p. 458)
  • A NICE, An Educational Experience (p. 460)
  • B Crumbs, A Tool for Scientific Visualization (p. 482)
  • C Boeing Wire Bundles, An Augmented Reality System (p. 512)
  • D Placeholder, An Artistic Exploration (p. 522)
  • References (p. 541)
  • Index (p. 557)
  • About the Authors (p. 581)

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