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Essential mathematics for games and interactive applications : a programmers guide / Jim Van Verth and Lars M. Bishop.

By: Verth, Jim VanContributor(s): Bishop, Lars MSeries: The Morgan Kaufmann series in interactive 3D technologyPublisher: San Francisco, Calif. : Oxford Morgan Kaufmann Elsevier Science, 2004Description: 650 p001: 9104ISBN: 155860863XSubject(s): Computer and video games | Computer programmingDDC classification: 794.8151 VER
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.8151 VER (Browse shelf(Opens below)) 1 Available 080355

Enhanced descriptions from Syndetics:

"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand." -Peter Lipson, Toys for Bob, Inc. Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applicationspresents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematicsfocuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Includes CD-ROM.

Table of contents provided by Syndetics

  • Introduction
  • Part I Core Mathematics Vectors and Points
  • Linear Transformations and Matrices
  • Affine Transformations
  • Real-World Computer Number Representation
  • Part II Rendering
  • Viewing and Projection
  • Geometry, Shading, and Texturing
  • Lighting
  • Rasterization
  • Part III Animation
  • Curves
  • Orientation Representation
  • Part IV Simulation
  • Intersection Testing
  • Rigid Body Dynamics. Appendices: Trigonometry Review
  • Calculus Review
  • Bibliography
  • About the CD-ROM

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