The art of game worlds / Dave Morris & Leo Hartas.
Publisher: Lewes : Ilex, 2004Description: 192 p. ill. 24 cm001: 9092ISBN: 1904705340Subject(s): Computer graphics | Computer and video games | Game designDDC classification: 794.8151 MORItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.8151 MOR (Browse shelf(Opens below)) | 1 | Checked out | 19/10/2022 | 079870 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
794.8151 LAR Game design perspectives / | 794.8151 MEI Ultimate game design / | 794.8151 MOR Strategy games / | 794.8151 MOR The art of game worlds / | 794.8151 ROL Andrew Rollings and Ernest Adams on game design / | 794.8151 SCH Replay : game design and game culture / | 794.8151 VER Essential mathematics for games and interactive applications : a programmers guide / |
Enhanced descriptions from Syndetics:
This book offers an in-depth look at the stunning virtual worlds being created by today's leading computer game artists. Subjects range from the purely imaginative vistas of the wildest fantasy and science fiction to the meticulously recreated landscapes and cites of real-world games. Interviews with the artists and game creators give insights into these fabulous worlds, while concept and production artwork reveals masterful details that may go unnoticed in the frantic pace of playing a game.
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