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Game physics / David H. Eberly ; with a contribution by Ken Shoemaker.

By: Eberly, David HContributor(s): Shoemaker, KenSeries: The Morgan Kaufmann series in interactive 3D technologyPublisher: Amsterdam Boston : Morgan Kaufmann,, c2003Edition: 1st ed001: 8923ISBN: 1558607404Subject(s): Computer and video games | Computer graphics | Computer programmingDDC classification: 794.81526 EBE
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.81526 EBE (Browse shelf(Opens below)) 1 Available 080251

Enhanced descriptions from Syndetics:

Game Physicsis an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physicsshares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary-and hacked physics will do.

Table of contents provided by Syndetics

  • Introduction
  • Basic Concepts from Physics
  • Rigid Body Motion
  • Deformable Bodies
  • Physics Engines
  • Physics and Shader Programs
  • Linear Complementarity and Mathematical Programming
  • Differential Equations
  • Numerical Methods
  • Quaternions
  • Appendices: Linear Algebra
  • Affine Algebra
  • Calculus
  • Ordinary Difference Equations
  • Bibliography

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