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Game design perspectives / edited by Franðcois Dominique Larameé.

Contributor(s): Laramâee, Franøcois DominicPublisher: Hingham, Mass. : Charles River Media, c2002Edition: 1st ed001: 8922ISBN: 1584500905Subject(s): Computer and video games | Game designDDC classification: 794.8151 LAR
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 794.8151 LAR (Browse shelf(Opens below)) 1 Checked out 26/11/2021 080297

Enhanced descriptions from Syndetics:

Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in your designs. The articles are written by a diverse group of designers with varying levels of experience. Most of the key areas of game design are covered, and practical techniques and tools are included throughout. Each section begins with a broad overview of the topic and then includes a collection of ideas from other designers on how they think about or approach the subject. If you are just beginning in game design, you'll find useful information throughout the book, and if you're an experienced designer, you'll find new ideas to complement and compare with your own designs. Producers and managers will also benefit from the user community and managing a game development business sections. If you're interested in learning how other designers think about game design, you'll find plenty of great, and sometimes controversial, ideas to consider here!

Includes bibliographical references.

Table of contents provided by Syndetics

  • Part 1 Design Documents
  • Part 2 Game Design Theory
  • Part 3 User Interfaces
  • Part 4 Genres And Platforms
  • Part 5 Characters And Storytelling
  • Part 6 The User Community
  • Part 7 Managing A Game Development Business
  • Appendix A About The Cd-Rom

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