Replay : game design and game culture / edited by Amy Scholder, Eric Zimmerman.
Series: New literacies and digital epistemologies ; v. 18Publisher: New York : Peter Lang, 2003001: 8921ISBN: 0820470538Subject(s): Computer and video games | Computer programmingDDC classification: 794.8151 SCHItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 794.8151 SCH (Browse shelf(Opens below)) | 1 | Available | 080242 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
794.8151 MOR Strategy games / | 794.8151 MOR The art of game worlds / | 794.8151 ROL Andrew Rollings and Ernest Adams on game design / | 794.8151 SCH Replay : game design and game culture / | 794.8151 VER Essential mathematics for games and interactive applications : a programmers guide / | 794.8151 YIN Impeccable scene design : for game, animation and film / | 794.8151 YIN Impeccable scene design : for game, animation and film / |
Enhanced descriptions from Syndetics:
Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.
Includes bibliographical references.
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