Stop motion : craft skills for model animation / Susannah Shaw ; modelmaking and animation sequences created and photographed by Cat Russ and Gary Jackson ; illustrations by Tony Guy and Susannah Shaw.
Publisher: Oxford : Focal, 2003Description: 208 p. ill. 25cm001: 8914ISBN: 0240516591Subject(s): Animation | ModelsDDC classification: 778.5347 SHAItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 778.5347 SHA (Browse shelf(Opens below)) | 1 | Available | 081001 |
Browsing MAIN LIBRARY shelves, Shelving location: Book, Collection: PRINT Close shelf browser (Hides shelf browser)
778.5347 SCO How to write for animation / | 778.5347 SCO How to write for animation / | 778.5347 SEL Animation in process / | 778.5347 SHA Stop motion : craft skills for model animation / | 778.5347 SOL Enchanted drawings : the history of animation / | 778.5347 TAY Encyclopedia of animation techniques / | 778.5347 TAY Encyclopedia of animation techniques / |
Enhanced descriptions from Syndetics:
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.
Includes index.
Bibliography.
Table of contents provided by Syndetics
- Introduction
- Getting equipped
- Getting animated
- Keep it simple - developing your story
- Coat hangers for armatures
- Model makers - the professionals
- Four walls and a sky - set and props
- Recording dialogue/lip sync/editing sound
- The mechanics of movement - animation
- The mechanics of performance
- Recording and/or filming
- Completing the story
- Getting the job - the business of animation
- Useful websites
- Animation festivals
- Animation training
- Suppliers
- Bibliography/filmographies
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