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Lighting for video / by Gerald Millerson

By: Millerson, GeraldPublisher: Oxford : Focal, 1991Description: 154p. ill. [some b/w] 22cm001: 867ISBN: 0240513037DDC classification: 778.5343 MIL
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 778.5343 MIL (Browse shelf(Opens below)) 1 Checked out 17/06/2022 082018
Book MAIN LIBRARY Book PRINT 778.5343 MIL (Browse shelf(Opens below)) 2 Available 069871

Enhanced descriptions from Syndetics:

Enables readers to produce top-grade results whether they are lighting off-the-cuff with a portable compact kit or tackling a major project with an extensive heavy-duty rig. It does not assume technical knowledge or previous experience and after covering basics it guides readers towards the most effective ways of tackling particular projects, and shows typical professional solutions to everyday situations.

Includes diagrams

Acknowledgements, glossary

Table of contents provided by Syndetics

  • What is good timing?
  • The storyboard
  • Responsibility of the director
  • The basic unit of time in animation
  • Timing on bar sheets
  • Exposure charts
  • Animation and properties of matter
  • Movement and Caricature
  • Cause and effect
  • Newton's laws of motion
  • Object's thrown through the air
  • Timing of inanimate objects
  • rotating objects
  • Force transmitted through a flexible joint
  • Force transmitted through jointed limbs
  • Spacing of drawings
  • Timing as slow action
  • as fast action
  • getting into and out of holds
  • Single frames or double frames?
  • How long to hold?
  • Anticipation
  • Follow through
  • Overlapping action
  • Timing an oscillating movement
  • Timing to suggest weight and force
  • Timing to suggest force: repeat action
  • Character reaction and takes
  • Timing to give feeling of size
  • The effects of friction, air resistance and wind
  • Timing cycles
  • Effects animation: flames and smoke
  • Water
  • Rain
  • Snow
  • Explosions
  • repeat movements of inanimate objects
  • Timing a walk
  • Types of walk
  • Spacing of drawings in perspective animation
  • Timing animals' movements
  • Bird flight
  • Drybush (speed lines)
  • Accentuating movement
  • Strobing fast run cycles
  • Characterisation
  • The use of timing to suggest mood
  • Synchronising animation to speech
  • Lip-sync
  • Timing and music
  • Camera movements
  • Peg movements

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