The culture of design / Guy Julier
Publisher: London : SAGE, 2000Description: 234p. ill., 24cm001: 8292ISBN: 0761968679Subject(s): Industrial design | Commercial art | CultureDDC classification: 745.401 JULItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Book | MAIN LIBRARY Book | 745.401 JUL (Browse shelf(Opens below)) | 1 | Available | 063817 |
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745.401 JON Essays in design | 745.401 JUL The culture of design / | 745.401 JUL The culture of design / | 745.401 JUL The culture of design / | 745.401 KOP Environmental psychology for design / | 745.401 KRI Semantic turn : new foundations for design / | 745.401 KRI Semantic turn : new foundations for design / |
Enhanced descriptions from Syndetics:
`Julier provides an important contemporary account of how design disciplines act and interact in the world. Furthermore, this exercise in cultural coordination is infused with academic import: he references classic thinkers in cultural and social studies such as Marx, Bourdieu, Baudrillard, Fiske, Hebdige, Williamson... to name only a few, and these `names′ aren′t merely mentioned; importantly, his critical analyses of these thinkers with respect to pertinent issues within contemporary design, are timely and interesting.... an important resource for the student of design... perfection as a cultural studies text′ - European Journal of Cultural Studies
Aimed at students of design studies, design history, cultural studies and sociology, The Culture of Design , offers a unique overview of design practice in contemporary culture and society. Drawing on a range of theoretical perspectives, Julier nevertheless foregrounds the everyday business and professional context in which designers work.
The Culture of Design : establishes `design culture′ as a distinct discipline; investigates the interactions of design producers and consumers; includes a series of illustrative case studies; and opens up design and design practice for critical interrogation.
Includes index and references
Table of contents provided by Syndetics
- Part 1 Design Production
- Design Consultancy Reaches 'Critical Mass'
- Setting the Scene with Some Statistics
- The Establishment of Design Consultancy
- The 1980s Design Consultancy Boom
- 'Neo-Fordist' Design Consultancy
- 'Post-Fordist' Design Consultancy
- The 1990s
- Towards a Brand-Ethos
- Concurrent Design
- Part 2 Designers and Design Discourse
- Definitions of Design
- The Professionalization Debate
- Professionalization and Differentiation
- Historicity and Modernism in Design Discourse
- Second Modernity versus Design Management
- Part 3 The Consumption of Design
- The Culture of Consumption
- Design and Consumer Culture
- Passive or Sovereign Consumers?
- De-Alienation and Designing
- The Aesthetic Illusion
- Systems of Provision
- Circuits of Culture
- Designers and the Circuit of Culture
- Writing about Things
- Part 4 High Design
- Anomalous Objects
- High Design
- 'Design Classics'
- Mediating Production
- Consuming Postmodern High Design
- Veblen and Bourdieu
- Historicity
- Modern Designers/Modern Consumers
- Designers, Risk and Reflexivity
- Part 5 Consumer Goods
- Images
- Surfaces
- Doing the Dyson
- Product Semantics
- Mood Boards
- Lifestyles and Design Ethnography
- Back to the Workshop
- Product Semantics and Flexible Manufacture
- Designing Global Products
- Product Designers and Their Clients
- Dyson Stories
- Re-Doing the Dyson
- Part 6 Branded Places
- Evaluating Place
- Beyond Architectural Articism
- The Barcelona Paradigm
- Cultural Economies and Regeneration
- Responses to Globalization I
- Place-Making of City Regions through Design
- Responses to Globalization II
- The Branding of City-Regions and Nations
- Problematizing the Branding of Place
- Part 7 Branded Leisure
- From 'Fordist' to Disorganized Leisure
- The Disney Paradigm
- Post-Tourists
- Naked and Nowhere at Center Parcs
- Televisuality and Designing Leisure Experiences
- Dedifferentiation/Distinction
- Part 8 On-Screen Interactivity
- Computers and Graphic Design
- Technological Development and Consumer Growth
- Professional Practices
- Critical Reflection
- Authorship
- Readership
- Consuming Interactivity
- Cybernetic Loss
- Liberation and Regulation
- The Bigger Picture
- Bytes and Brands
- Part 9 Communications and Management
- Internal Brand Building
- The End of Advertising
- Brands and Communications Consultancy
- Employees as Consumers
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