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The language of gaming / Astrid Ensslin.

By: Ensslin, AstridPublisher: Basingstoke : Palgrave Macmillan, 2012Description: x, 208 p. ill.; 24 cm001: 13605ISBN: 0230238599; 9780230238596; 0230238580; 9780230238589Subject(s): Discourse analysis | Computer and video games | Computer and video games | Gaming | LanguageDDC classification: 808.066794 LOC classification: GV1469.3 | .E66 2012
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 808.0667 ENS (Browse shelf(Opens below)) 1 Available 088897

Enhanced descriptions from Syndetics:

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.

Focal areas explored in this book include:

- Aspects of videogame textuality and how games relate to other texts
- the formation of lexical terms and use of metaphor in the language of gaming
- Gamer slang and 'buddylects'
- The construction of game worlds and their rules, of gamer identities and communities
- Dominant discourse patterns among gamers and how they relate to the nature of gaming
- The multimodal language of games and gaming
- The ways in which ideologies of race, gender, media effects and language are constructed

Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Includes bibliographical references and index.

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