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The art of 3-D computer animation and imaging

By: Kerlow, Isaac VictorPublisher: New York : John Wiley & Sons, 2000Edition: 2nd edDescription: 434 p. : ill. (chiefly col.) 24 cm001: 7647ISBN: 047136004XSubject(s): Computer graphics | Computer animationDDC classification: 006.693 KER
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 006.693 KER (Browse shelf(Opens below)) 1 Available 063192

Enhanced descriptions from Syndetics:

The complete state-of-the-art guide to 3-D computer animation and imaging.

Essential for visual effects production, computer games,online interactive multimedia, and more!

Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing.

Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games.

This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation.
* Non-platform specific
* 500 full-color images
* Newest computer techniques
* Practical, step-by-step approach
* Up-to-date guide to Internet resources.

Includes index

Table of contents provided by Syndetics

  • Preface (p. x)
  • Acknowledgements (p. xiv)
  • Section I. Introduction
  • Chapter 1 Animation, Art, and Technology in Context (p. 3)
  • Summary (p. 3)
  • 1.1 A Digital Creative Environment (p. 3)
  • 1.2 The Development of the Technology (p. 4)
  • 1.3 Visual Milestones (p. 13)
  • 1.4 A Bag of New Magic Tricks (p. 28)
  • 1.5 Timeline Charts (p. 33)
  • Key Terms (p. 40)
  • Chapter 2 The Digital Production Process (p. 41)
  • Summary (p. 41)
  • 2.1 Production Strategies (p. 41)
  • 2.2 The Digital Computer Animation Studio (p. 46)
  • 2.3 Creative and Production Teams (p. 49)
  • 2.4 Overview of the Computer Animation Process (p. 51)
  • 2.5 Ten Career Tips for Computer Animators and Digital Artists (p. 61)
  • Key Terms (p. 74)
  • Section II. Modeling
  • Chapter 3 Basic Modeling Concepts (p. 77)
  • Summary (p. 77)
  • 3.1 Space, Objects, and Structures (p. 77)
  • 3.2 Building with Numbers (p. 80)
  • 3.3 Points, Lines, and Surfaces (p. 82)
  • 3.4 Moving Things Around (p. 83)
  • 3.5 File Formats for Modeling (p. 89)
  • 3.6 Getting Ready (p. 93)
  • Key Terms (p. 100)
  • Chapter 4 Basic Modeling Techniques (p. 101)
  • Summary (p. 101)
  • 4.1 Introduction (p. 101)
  • 4.2 A Note About Lines (p. 102)
  • 4.3 Geometric Primitives (p. 105)
  • 4.4 Sweeping (p. 108)
  • 4.5 Free-Form Objects (p. 110)
  • 4.6 Basic Modeling Utilities (p. 114)
  • 4.7 Groups and Hierarchical Structures (p. 119)
  • Key Terms (p. 122)
  • Chapter 5 Advanced Modeling Techniques (p. 123)
  • Summary (p. 123)
  • 5.1 FreeForm Curved Surfaces (p. 123)
  • 5.2 Subdivision Surfaces (p. 131)
  • 5.3 Logical Operators and Trimmed Surfaces (p. 131)
  • 5.4 Advanced Modeling Utilities (p. 133)
  • 5.5 Procedural Descriptions and Physical Simulations (p. 137)
  • 5.6 Photogrammetry and Image-Based Modeling (p. 142)
  • 5.7 Getting Ready (p. 143)
  • Key Terms (p. 148)
  • Section III. Rendering
  • Chapter 6 Basic Rendering Concepts (p. 151)
  • Summary (p. 151)
  • 6.1 Lights, Camera, and Materials (p. 151)
  • 6.2 Color (p. 154)
  • 6.3 Steps in the Rendering Process (p. 157)
  • 6.4 Hidden Surface Removal (p. 159)
  • 6.5 Z-Buffer (p. 160)
  • 6.6 Ray Tracing (p. 161)
  • 6.7 Radiosity (p. 163)
  • 6.8 Image-Based Rendering (p. 165)
  • 6.9 Nonrealistic Rendering (p. 168)
  • 6.10 File Formats for Rendering (p. 170)
  • 6.11 Getting Ready (p. 171)
  • Key Terms (p. 179)
  • Chapter 7 The Camera (p. 181)
  • Summary (p. 181)
  • 7.1 Types of Cameras (p. 181)
  • 7.2 The Pyramid of Vision (p. 182)
  • 7.3 Types of Camera Shots (p. 185)
  • 7.4 Types of Camera Lenses (p. 190)
  • 7.5 Camera Animation (p. 192)
  • 7.6 Getting Ready (p. 193)
  • Key Terms (p. 196)
  • Chapter 8 Lighting (p. 197)
  • Summary (p. 197)
  • 8.1 Lighting Strategies and Mood (p. 197)
  • 8.2 Types of Light Sources (p. 202)
  • 8.3 Basic Components of a Light Source (p. 206)
  • 8.4 Lighting the Scene (p. 210)
  • 8.5 Basic Positions of Light Sources (p. 216)
  • 8.6 Getting Ready (p. 220)
  • Key Terms (p. 223)
  • Chapter 9 Shading and Surface Characteristics (p. 225)
  • Summary (p. 225)
  • 9.1 Surface Shading Techniques (p. 225)
  • 9.2 Surface Shaders (p. 228)
  • 9.3 Image Mapping (p. 232)
  • 9.4 Surface Reflectivity (p. 244)
  • 9.5 Surface Color (p. 250)
  • 9.6 Surface Texture (p. 252)
  • 9.7 Surface Transparency (p. 256)
  • 9.8 Environment-Dependent Shading (p. 257)
  • 9.9 Selected Rendering Hacks (p. 261)
  • 9.10 Getting Ready (p. 263)
  • Key Terms (p. 266)
  • Section IV. Animation
  • Chapter 10 Basic Concepts of Animation (p. 269)
  • Summary (p. 269)
  • 10.1 Types of Animation (p. 269)
  • 10.2 Principles of Animation (p. 272)
  • 10.3 Storytelling (p. 279)
  • 10.4 Storyboarding (p. 282)
  • 10.5 Character Development (p. 285)
  • 10.6 Animation File Formats (p. 292)
  • 10.7 Getting Ready (p. 253)
  • Key Terms (p. 297)
  • Chapter 11 Basic Computer Animation Techniques (p. 299)
  • Summary (p. 299)
  • 11.1 Principles of Keyframe Interpolation (p. 299)
  • 11.2 Model Animation (p. 303)
  • 11.3 Camera Animation (p. 310)
  • 11.4 Light Animation (p. 315)
  • 11.5 Hierarchical Animation (p. 320)
  • 11.6 Getting Ready (p. 323)
  • Key Terms (p. 325)
  • Chapter 12 Advanced Computer Animation Techniques (p. 327)
  • Summary (p. 327)
  • 12.1 Inverse Kinematics (p. 327)
  • 12.2 Performance Animation and Motion Capture (p. 330)
  • 12.3 Motion Dynamics (p. 338)
  • 12.4 Procedural Animation (p. 346)
  • 12.5 Facial Animation (p. 354)
  • 12.6 Crowd Animation (p. 358)
  • 12.7 Location-Based and Interactive Entertainment (p. 360)
  • Key Terms (p. 366)
  • Section V. Post-Processing
  • Chapter 13 Retouching and Compositing (p. 369)
  • Summary (p. 369)
  • 13.1 Basic Concepts of Image Manipulation (p. 369)
  • 13.2 Image Retouching (p. 375)
  • 13.3 Image Compositing and Blending (p. 381)
  • 13.4 Image Sequencing (p. 388)
  • Key Terms (p. 395)
  • Chapter 14 Output (p. 397)
  • Summary (p. 397)
  • 14.1 Basic Concepts of Digital Output (p. 397)
  • 14.2 Image Resolution (p. 398)
  • 14.3 File Formats for Image Output (p. 403)
  • 14.4 Output on Paper (p. 409)
  • 14.5 Output on Photographic Media (p. 411)
  • 14.6 Output on Video (p. 412)
  • 14.7 Output on Digital Media (p. 414)
  • 14.8 Output on Three-Dimensional Media (p. 418)
  • Key Terms (p. 420)
  • Appendix www.artof3d.com (p. 421)
  • Index (p. 422)

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