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Design for community : the art of connecting real people in virtual places

By: Powazek, Derek MPublisher: New Riders, 2002001: 7534ISBN: 0735710759DDC classification: 004.6 POW

Enhanced descriptions from Syndetics:

Written by one of the Web's foremost community builders, this book includes information on how to enhance a corporate Web site with value-added community features. From color choice to HTML, Powazek shows how to design the look of a community area and stay on track with regular maintenance.

Table of contents provided by Syndetics

  • Preface
  • Everything I Needed to Know about Web Community I Learned in High School Algebra Class (p. xv)
  • Introduction
  • The Web Is Different (p. xx)
  • Defining the Terms (p. xxi)
  • What to Expect from This Book (p. xxiii)
  • Who I Am (p. xxv)
  • Chapter 1 Is This Trip Really Necessary? ...What to Know Before You Begin (p. 1)
  • Bad Reason #1 "Because It's Cool!" (p. 2)
  • Bad Reason #2 "Because We'll Get Free Content!" (p. 3)
  • Questioning Assumptions (p. 4)
  • The Good Reasons (p. 5)
  • All Systems Go--Adding Community Features (p. 6)
  • Who is your audience? (p. 7)
  • Creating valuable content (p. 10)
  • Community (p. 11)
  • Ready for Your Close-up? (p. 14)
  • Chapter 2 Content Comes First ...Give Your Community Something to Talk About (p. 17)
  • The Well Is Dry (p. 18)
  • You Get What You Give (p. 20)
  • The Power of Personal Stories (p. 22)
  • Content That Works (p. 25)
  • Be personal (p. 26)
  • Be nice (p. 26)
  • Be inclusive (p. 26)
  • Be honest (p. 27)
  • Content with Content (p. 27)
  • A Conversation with Matt Haughey (p. 28)
  • Chapter 3 Design Matters ...Architectural and Visual Design for Successful Communities (p. 37)
  • Design in General (p. 38)
  • Web design as music (p. 38)
  • The Nuts and Bolts (p. 39)
  • 1. Design for your audience (p. 39)
  • 2. Design for flexibility (p. 40)
  • 3. Design for experience (p. 41)
  • 4. Design for simplicity (p. 42)
  • 5. Design for readability (p. 43)
  • 6. Design for beauty (p. 44)
  • Design for Community (p. 45)
  • Rule #1 Tie Content Directly to Community (p. 46)
  • The two-tree theory (p. 46)
  • Connecting the dots (p. 48)
  • Enter the {{fray}} (p. 50)
  • Rule #2 Bury the Post Button (p. 53)
  • Kvetch.com vs. fray.com (p. 54)
  • Rule #3 Give Up Control (and Let Your Users Surprise You) (p. 55)
  • Again with the kvetch.com? (p. 56)
  • Design Matters (p. 59)
  • Consideration 1 Color choice (p. 59)
  • Consideration 2 Shapes and patterns (p. 59)
  • Consideration 3 Photos and illustrations (p. 60)
  • Consideration 4 Attention to detail (p. 62)
  • Everything Is Design (p. 63)
  • A Conversation with Steven Johnson (p. 64)
  • Chapter 4 Tools for Doing the Heavy Lifting ...How to Power Your Community (p. 69)
  • To Buy or Not to Buy? (p. 70)
  • Buy it (p. 70)
  • Build it (p. 70)
  • Getting the Vision (p. 71)
  • Let's Go Shopping (p. 73)
  • Web-based: Just add people! (p. 73)
  • A free lunch (and other bedtime stories) (p. 75)
  • Cheap and cheerful (p. 76)
  • Swimming with the pros (p. 78)
  • Deciding What's Right for You (p. 79)
  • Design First (p. 80)
  • A Conversation with the jGurus (p. 82)
  • Chapter 5 Policies and Policing ...Setting, Communicating, and Enforcing the Rules (p. 87)
  • Lesson Learned (p. 88)
  • Change 1 Change the disclaimer (p. 89)
  • Change 2 Get an email address (p. 90)
  • Unseen Rules Aren't Rules at All (p. 91)
  • Step 1 Set rules wisely (p. 91)
  • Step 2 Communicate rules clearly (p. 93)
  • Step 3 Communicate rules visually (p. 95)
  • Enforce the Rules (p. 99)
  • Job description of a host (p. 99)
  • How important is the host? (p. 101)
  • Looking the part (p. 104)
  • Barriers and Hosts (p. 106)
  • A Conversation with Caleb Clark (p. 107)
  • Chapter 6 Moderation, Karma, and Flame Bait ...How to Survive Your Own Users (p. 115)
  • A Dimension Not Only of Sight and Sound but of Mind (p. 116)
  • It's Going to Be Okay (p. 117)
  • Tie the Virtual to the Real as Much as Possible (p. 119)
  • Community, police thyself (p. 120)
  • Moderation, Meta-moderation, and Karmic Justice (p. 123)
  • Instant Karma (p. 127)
  • But Wait, There's Meta! (p. 127)
  • Catch Me When I Fall (p. 128)
  • A Conversation with Rob Malda (p. 130)
  • Chapter 7 Chat, Cams, and Virtual Intimacy ...Seeing Computers as Intimacy Devices (p. 135)
  • Intimacy Doesn't Mean Sex (Usually) (p. 136)
  • Communities of Support (p. 137)
  • Communities of shared stories (p. 139)
  • Communities of commerce (p. 141)
  • Intimacy Computes (p. 142)
  • Elements of Intimacy (p. 143)
  • Obstacle 1 Paranoia (p. 143)
  • Fighting paranoia (p. 144)
  • Beware the grifters! (p. 147)
  • Obstacle 2 Computers are work (p. 149)
  • Obstacle 3 Bad design (p. 150)
  • The antidote: Clear signage (p. 151)
  • Any Hot Chicks Here? (p. 153)
  • Why chat works (p. 154)
  • I'm ready for my close-up (p. 156)
  • The Magic Element (p. 157)
  • A Conversation with John Styn (p. 159)
  • Chapter 8 Barriers to Entry ...Making Them Work for It (p. 167)
  • Bad Assumption 1 Communities Are Open to All (p. 167)
  • Bad Assumption 2 Barriers Are Bad (p. 168)
  • Advice I Hate to Give (p. 169)
  • The Three Kinds of Barriers (p. 170)
  • Informal barriers to entry (p. 170)
  • Formal barriers to entry (p. 172)
  • Extreme barriers to entry (p. 177)
  • Story 1 A list in hot water (p. 177)
  • Story 2 Burning the village (p. 179)
  • Drastic times require drastic measures (p. 181)
  • Barriers Can Change Over Time (p. 181)
  • And It Goes Both Ways (p. 182)
  • Barriers Are Good (p. 183)
  • A Conversation with Emma Taylor (p. 184)
  • Chapter 9 Email Keeps the Conversation Alive ...Community That Comes to You (p. 191)
  • Tools of the Trade (p. 192)
  • Two Kinds of Lists (p. 193)
  • You talk I listen (p. 194)
  • Going both ways (p. 196)
  • Community That Comes to You (p. 196)
  • Designing Email (p. 197)
  • The Good and Bad of Ownership (p. 199)
  • Email and Web: The Two Great Tastes That Go Great Together (p. 200)
  • The Dark Side (p. 203)
  • Spam (p. 203)
  • Bounces (p. 204)
  • Managing subscriptions (p. 205)
  • Creating Connection (p. 206)
  • A Conversation with Steve Champeon (p. 207)
  • Chapter 10 Commerce Communities ...How to Keep Money from Screwing Everything Up (p. 219)
  • A Commercial Web Begets Commercial Communities (p. 220)
  • Early Adopter: Saturn (p. 220)
  • Harnessing Customer Loyalty (p. 222)
  • Successful Companies Encourage Community (p. 224)
  • The TiVo Success Story (p. 225)
  • Follow the Leader (p. 229)
  • Your Turn (p. 232)
  • Tip 1 Be honest (p. 232)
  • Tip 2 Be prepared (p. 233)
  • Tip 3 Be clear (p. 233)
  • Up with People! (p. 234)
  • A Conversation with Matt Williams (p. 235)
  • Chapter 11 Killing Your Community ...Nothing Gold Can Stay (p. 243)
  • All Good Things Must Come to an End (p. 244)
  • Time to Pull the Plug? (p. 245)
  • Good Reasons to End (p. 246)
  • Community Kevorkian (p. 248)
  • To Archive or Not to Archive? (p. 249)
  • Story: The Glassdog Club (p. 250)
  • Design Considerations (p. 253)
  • Saying Goodbye (p. 254)
  • A Conversation with Noah Grey (p. 255)
  • Chapter 12 What's Next? ...Back to the Future (p. 263)
  • Digital Diaspora (p. 263)
  • Getting personal (p. 264)
  • Tools of the trade (p. 265)
  • Weblog as community (p. 266)
  • One step further (p. 268)
  • The blog beyond (p. 269)
  • Personification (p. 269)
  • Diversification (p. 272)
  • Visual Sophistication (p. 274)
  • Shall We Play a Game? (p. 278)
  • The Virtual Gaming Room (p. 279)
  • Role-Playing in a Virtual World (p. 280)
  • Grade School All Over Again (p. 280)
  • What Is It About Games? (p. 281)
  • Community Controlled Editorial (p. 282)
  • Getting Real (p. 283)
  • Back to the Future (p. 285)
  • A Conversation with Howard Rheingold (p. 286)
  • Postscript: Where Do We Go from Here? (p. 297)

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