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CG 101: a computer graphics industry reference

By: Masson, TerrencePublisher: New Riders Publishers, 1999001: 7386ISBN: 073570046XSubject(s): Computer graphics | DictionariesOnline resources: Click here to access online
Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book MAIN LIBRARY Book PRINT 006.6 MAS (Browse shelf(Opens below)) 1 Available 090729

Enhanced descriptions from Syndetics:

CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.

Table of contents provided by Syndetics

  • 1 Color and Light (p. 3)
  • Color (p. 4)
  • Light (p. 6)
  • Terms (p. 7)
  • References (p. 32)
  • 2 Painting and Graphic Design (p. 35)
  • Painting (p. 36)
  • Image Processing and Photo Editing (p. 37)
  • Terms (p. 37)
  • 3 Modeling (p. 73)
  • Terms (p. 75)
  • 4 Animation (p. 95)
  • Traditional Animation Tips and Tricks (p. 96)
  • Weight, Mass, and Inertia (p. 97)
  • Anticipation, Overlapping Action, and Follow-Through (p. 98)
  • Algorithmic Art Versus Computer Animation (p. 99)
  • Terms (p. 100)
  • 5 Rendering (p. 133)
  • Terms (p. 138)
  • 6 Compositing (p. 169)
  • Tips, Tricks, and Reminders (p. 172)
  • Watch Your Black Levels (p. 172)
  • Depth Cueing and Focus (p. 172)
  • Edge Sharpness (p. 173)
  • Interactive Elements (p. 173)
  • Camera Action (p. 173)
  • Film Grain (p. 174)
  • Terms (p. 174)
  • 7 Input and Output (p. 193)
  • Terms (p. 194)
  • 8 Historically Significant Companies (p. 211)
  • 9 Programming and Mathematics (p. 349)
  • Dr. Ed Catmull (Ph.D., University of Utah, 1974) (p. 350)
  • Terms (p. 351)
  • 10 Basic and Miscellaneous Terms (p. 363)
  • 11 Computer Graphics Time Line (p. 387)
  • The History of Computer Graphics (p. 388)
  • 1940s (p. 389)
  • 1950s (p. 390)
  • 1960s (p. 393)
  • 1970s (p. 403)
  • 1980s (p. 413)
  • 1990s (p. 427)
  • A Frequently Asked Questions About Computer Graphics (p. 439)
  • Guidelines for Preparing a Demo Reel and Getting a Job (p. 447)
  • Tman's Words of Wisdom (p. 450)
  • B Computer Graphics and Job Descriptions (p. 453)
  • C Previsualization (p. 463)
  • D Scanimate and the Analog Computer Animation Era (p. 469)
  • A Sine of the Times (p. 470)
  • The Golden Days (p. 471)
  • From Pepto to Star Wars (p. 472)
  • The Beginning of the End (p. 473)
  • Biography (p. 475)

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