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Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.

By: Sinclair, Jean-Luc [author.]Publisher: New York, New York ; London : Routledge, [2020]Copyright date: ©2020Description: 1 online resource (xv, 295 pages) : illustrationsContent type: text Media type: computer Carrier type: online resource001: 45342ISBN: 9781351731126 (e-book)Subject(s): Computer games -- ProgrammingGenre/Form: Electronic books.Additional physical formats: Print version:: Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media.DDC classification: 794.81526 LOC classification: QA76.76.C672 | .S563 2020Online resources: Click to View

Enhanced descriptions from Syndetics:

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Includes index.

Description based on print version record.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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